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<blockquote data-quote="Dr Simon" data-source="post: 5623037" data-attributes="member: 21938"><p>Thr group flies up into the topmost chamber of the nautilus shell. Here, the thick blue smoke obscures all detail, but through it you can just make out a geometric pattern on the wall, mde of sharks teeth. A giant dried starfish serves as some kind of nest, lined with sargasso, surrounded by some thick candles that burn with a sickly yellow light. A large iron cauldron simmers over a smouldering fire.</p><p></p><p>A whisper and a hiss alerts you to the third of the hag sisters, standing near the cauldron. Across the room, an enormous black conch shell moves. Shadowy black tentacles emerge from the mouth of the shell, and green double-pupilled eyes glare from within its depths.</p><p></p><p>Without a word, the conch jets across the room and grabs Olmar in its insubstantial-looking tentacles. The barbarian feels chill through his bones.</p><p></p><p>The hag utters a word of magic and the smoke closes around her, shielding her from sight.</p><p></p><p>[sblock=OOC]</p><p>Straight into initiative order:</p><p></p><p><strong>Conch</strong> - tentacle attack on Olmar, <span style="color: YellowGreen">hits</span> for 10 damage (DR counts). Olmar is grappled.</p><p></p><p><strong>Hag</strong> - casts... a spell (Spellcraft DC 12 to recognise)</p><p></p><p>Vela</p><p>Xoria</p><p>Olmar</p><p></p><p>For Combat Zones, etc., the cauldron could be tipped up or otherwise utilised, also the walls of the chamber are rough coral and shark's teeth. Slamming an opponent into the wall could cuase damage, or (as you are all still flying), a Strength check might dislodge some onto an opponent.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5623037, member: 21938"] Thr group flies up into the topmost chamber of the nautilus shell. Here, the thick blue smoke obscures all detail, but through it you can just make out a geometric pattern on the wall, mde of sharks teeth. A giant dried starfish serves as some kind of nest, lined with sargasso, surrounded by some thick candles that burn with a sickly yellow light. A large iron cauldron simmers over a smouldering fire. A whisper and a hiss alerts you to the third of the hag sisters, standing near the cauldron. Across the room, an enormous black conch shell moves. Shadowy black tentacles emerge from the mouth of the shell, and green double-pupilled eyes glare from within its depths. Without a word, the conch jets across the room and grabs Olmar in its insubstantial-looking tentacles. The barbarian feels chill through his bones. The hag utters a word of magic and the smoke closes around her, shielding her from sight. [sblock=OOC] Straight into initiative order: [B]Conch[/B] - tentacle attack on Olmar, [COLOR="YellowGreen"]hits[/COLOR] for 10 damage (DR counts). Olmar is grappled. [B]Hag[/B] - casts... a spell (Spellcraft DC 12 to recognise) Vela Xoria Olmar For Combat Zones, etc., the cauldron could be tipped up or otherwise utilised, also the walls of the chamber are rough coral and shark's teeth. Slamming an opponent into the wall could cuase damage, or (as you are all still flying), a Strength check might dislodge some onto an opponent. [/sblock] [/QUOTE]
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