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<blockquote data-quote="Dr Simon" data-source="post: 5682627" data-attributes="member: 21938"><p>The hags agree and, with the help of some of Sigurd's crew, you are able to free the wretches held captive by the Conch. With the Conch destroyed, the black fire that consumes them from within is extinguished, but most are in a bad state and all are blind. Some are already dead, too far gone to help. In all, you rescue 7 humans, 2 ur-men and a troll. The latter wanders in confusion before leaping into the sea. It, at least, will be able to regenerate its wounds.</p><p></p><p>Sigurd grumbles about exchanging an able-bodied sailor (the unfortunate Bjorn) for a host of cripples who will use resources and offer nothing, but you can see that even he is not so crusty and cynical as to abandon them.</p><p></p><p>Eventually, the ship is mended, just in time, as the nautilus begins to sink beneath the surface. The three hags stand on top, Destoari raising a scaled hand in farewell before they too vanish into the depths.</p><p></p><p>******</p><p></p><p>That evening, Frithof takes some bearings from the stars and reports that the storm has blown the Sea Ghost off course.</p><p></p><p><span style="color: Yellow">"We're going to need supplies, fast,"</span> says Sigurd. <span style="color: Yellow">"Our nearest land would seem to be here, the port town of Cahli,"</span> he points to his charts.</p><p></p><p>It takes another week to reach Cahli, a small town nestled under rocky promontories, about 100 miles east of Zor along the coast. In the meantime the sick crew, Wade, William and Clem recover and Punketah divides his time between studying those rescued from the Conch, and quizzing Xoria about the black fire, the Conch and all other strangeness inside Phulsileeris.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5682627, member: 21938"] The hags agree and, with the help of some of Sigurd's crew, you are able to free the wretches held captive by the Conch. With the Conch destroyed, the black fire that consumes them from within is extinguished, but most are in a bad state and all are blind. Some are already dead, too far gone to help. In all, you rescue 7 humans, 2 ur-men and a troll. The latter wanders in confusion before leaping into the sea. It, at least, will be able to regenerate its wounds. Sigurd grumbles about exchanging an able-bodied sailor (the unfortunate Bjorn) for a host of cripples who will use resources and offer nothing, but you can see that even he is not so crusty and cynical as to abandon them. Eventually, the ship is mended, just in time, as the nautilus begins to sink beneath the surface. The three hags stand on top, Destoari raising a scaled hand in farewell before they too vanish into the depths. ****** That evening, Frithof takes some bearings from the stars and reports that the storm has blown the Sea Ghost off course. [COLOR="Yellow"]"We're going to need supplies, fast,"[/COLOR] says Sigurd. [COLOR="Yellow"]"Our nearest land would seem to be here, the port town of Cahli,"[/COLOR] he points to his charts. It takes another week to reach Cahli, a small town nestled under rocky promontories, about 100 miles east of Zor along the coast. In the meantime the sick crew, Wade, William and Clem recover and Punketah divides his time between studying those rescued from the Conch, and quizzing Xoria about the black fire, the Conch and all other strangeness inside Phulsileeris. [/QUOTE]
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