Some preliminary work...[sblock]Grendel,
Male Armiger 1;
medium humaniod (human);
Init +0; Senses Listen -1, Spot -1;
Languages: Common, plus 3 others.
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AC 14 (+3 heavy shield), active +4, passive +3;
DR: 1d6+1/magic
HP 14 (HD 1d4+10)
Fort +5 (+4 Con), Ref +1, Will +0 (-1 Wis);
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Spd 30';
Melee: +4 (longsword 1d8+3/19-20/x2; dagger 1d4+3/19-20/x2);
Ranged: +1 (dagger 1d4+3/10 ft/19-20/x2);
Attack Options: n/a
Base Atk +4, Grapple +4;
Combat Gear: chainmail armor, heavy shield (+3 defense), torches (6)
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Abilities: Str 16, Dex 10, Con 18, Int 14, Wis 8, Cha 12.
XP: 0
Traits: Brave (immune to fear effects), Resilient Toughness (heal up to 18 hp/day as full-round action)
Feats: Diehard, Endurance
Skills: Athletics group +7 (4 ranks, +3 Str); Craft/Master Armorer +8 (+4 Con*), Climb +7 (4 ranks, +3 Str), Handle Animal +5 (4 ranks, +1 Cha), Intimidate +5 (4 ranks, +1 Cha), Jump +7 (4 ranks, +3 Str), Profession/Fisherman +3 (4 ranks, -1 Wis), Swim +7 (4 ranks, +3 Str), Wilderness Lore +3 (4 ranks, -1 Wis) (6*4=24 sp).
Class Abilities: Master armorer*, tough as nails, armor mastery.
Possessions: backpack [bedroll, 6 torches, 50 ft. silk rope, waterskin, flint & steel]
Encumbrance: Light load.
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Description and Personality: Grendel is short and stocky, with skin and hair bleached and bronzed by the sun. His muscular arms are covered with tattoos, a reminder of his days at sea, and his body is laced with scars, a remnant of his participation in bare knuckles fighting contests on the docks during shore leave. Stubborn and methodical, Grendel has a hard time making quick decisions, aiming, instead, to outlast all opponents and detractors. Life for the young man is nothing but a war of attrition, and he fully intends to be the last man standing.
Background: Born to some poor fishermen in the Harborside district of Malador, Grendel was sent to work on the boats at an early age. After working on boats for most of his young life and spending his nights in seedy bare-knuckles boxing matches, Grendel found himself working with a man named Krum as a guard. He doesn't quite remember how he came to work for Krum, but he seems to recall that it involved a particularly nasty loss in one of the fights. But he can't be sure of that, either, as he's had too many concussions to count. In any case, he found himself caring for a pack of vicious mutts and guarding a huge warehouse a short distance from where he grew up. One thing led to another, Krum sold out, and Grendel found himself looking for work. He currently works for hire, providing guard work for caravans and in town mercenary work (he's not above working someone over for a few coins). His parents are still alive, and he sees them whenever possible, diverting his money their way as often as he can.[/sblock]