Iron Heroes - Dark Harbor


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Impressive resume Erekose13. :)

Thanks for the insight into the arcanist, it helps. I'll mull it over for a bit. Any other arcanist advice you'd care to share? Do you know if there is any plan to officially revamp or add to the methods?
 

*sees Capellan's sig* Wow. another IH celebrity of sorts. Welcome to the thread. I hope you follow along with our campaign and find it to your liking. :)

Heh. Do you have any advice for a new arcanist embarking on your adventure? :heh:
 

Capellan's the one to talk to about a revamp, I think he is contemplating one, but if I remember correctly its going to be a while before he has any solution for the arcanist. You may want to check out some of the other solutions that have been posted on Monte's boards and on our site for optional rules that Dalamar might be interested in. (~link~ Soulmage's modifications are pretty good and the Arcane Corruption rules (on iron-league.com) look nifty too.

Hey Adam, how are things? Are you working on a sequel to this adventure at the moment? I know you had been slammed with all the official IH rep stuff on the boards but I hope you keep writing. The stuff Dalamar has posted is great and I assume it comes from the adventure. Looking forward to getting into the adventure.
 

Finally done posting an update (Slow-posting? Me?).

*worships Capellan*

Now then, to other matters... There are other options beside the ape for Conjuration. Most interesting of which is the Bat Swarm. But yeah, most others seem to be rather unimpressive.

On using variants for the arcanist: I haven't really read the Magic section. I have heard that people find the arcanist weak (or rather, some aspects weak while others are overly strong), but I'd like to first see how it actually turns out in play before seeing what kind of variants would be approriate.
 

Any official rewrite of the arcanist is a long way off, simply because it would need so much playtesting.

I'm just about to start work on a sequel to DH (well, once I have another project finished, I will be).

As far as I've seen, what Dalamar's posting is from the adventure, but I haven't read it closely enough to notice if he has made any tweaks or not.
 

Well, if you need any playtesting, we'd be happy to aid you. <hint, hint>

Seriously, dig the adventure so far. I've been jonesin' for an IH game since the PDF came out.

Einan
 

None of the schools are extremely impressive at 1st level. Your eldritch blasts will be fun though. At third level the Conjurer jumps in power when they can summon lions and at 5th its a huge jump to magical beasts. My playtest party had a necromancer and that one was tons of fun at low levels. Throwing skelies into battle regularily and providing a bit of healing in a pinch.

Adam, looking forward to seeing what ever you are working on. I knew the official rewrite was a long way coming. Everything you have done so far on the errata and this adventure is great.

Some of the variants are nice, but honestly Dalamar there are only two methods that most complain about Evocation (too weak) and Conjuration (too powerful). But at low levels you wont see that many problems with either one.
 

Dalamar, I finished typing up Damien's character history and added it to the Rogue's Gallery. I'll take a look at the schools and settle on my two picks soon.

The game has started! Go us! :cool:
 

There are very few alterations to the adventure text that I've posted, and most of that is merely restructuring to make it flow better with the DM-only info removed.

Also, looking closer at the Creation method description and (especially) the accompanying example, it seems that Maximum Size listed only applies when creating objects. So wolves and some others are fair game for a Mastery 2 conjurer.
 

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