Iron Heroes - Dark Harbor


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*phew* I hope a fight breaks out soon. Damien can't seem to help blathering on and on if allowed to. Hope it's not too much reading for you guys. :o
 


Thanks Erekose. :)

And so you know, although Damien has written everyone else's names down on the parchment, Damien doesn't expect anyone to sign the parchment except for Tremance. The contract is to ensure that he pays us if we bring him the information he wants. Since he risks loosing nothing if we default on the agreement then Damien sees no point in the party members signing it. He's also afraid of embarrassing you guys if it turns out you aren't able to write your own names; he knows many people aren't literate. ;)
 

Literacy is for those who can't rip the arms off of people who make fun of us illiterates.. ;)

Great story and roleplaying so far. I'm digging the set-up.

Einan
 

Poor Tremance. In his infuriation, he missed the missing "permanent". Now he'll have to dole out extra 10sp if one of you kicks their foot on something :p
 

All part of the plan; after wearing him down with all that blathering I'd be surprised if he even bothered to read the damn thing. That's what he gets for being a clerk who doesn't see the value of paperwork. :p
 

Dalamar, now that we're getting into the nitty-gritty details of the Drowning Towers salvage process I think it'd help if you could describe briefly how it's supposed to work. As I understand it expeditions are mounted by willing individuals to plunder the towers, the towers are themselves guarded at a proximity by six city staffed barges floating around the towers (supposedly to preventing unauthorized looting) and the loot is then brought directly to the Excise House for assement at which point the delvers are given 50% of the treasure's worth.

Who ferries the adventurers to and from the towers? How does the city ensure that the treasure is all accurately delivered to the Excise House? Are the adventurers frisked once they exit the towers to ensure they aren't trying to sneak anything out? Does the city have clerks who tally the loot on site? Who's responsible for transporting the loot back to the Excise House? Can adventurers claim any of the loot as their fair share or are they only compensated in cash? What role does a person like Clovis normally play in the process? I figure Damien should be familiar with the process; it'd help to know more about it. :)
 

A person interested in looting the Towers needs to go the Wharves office to register they interest. They'll then get a list of licensed boat owners that can take a willing person to the Towers, that are surrounded by the barges. The going rate for an expedition is five gold per person transported.
The trip is about 24 hours each direction and to get to the actual towers, one needs to have their vessel inspected by three Tower Guards. They make a list of all items on the boat.
Once you get through, you can be at the Towers as long as you want. When leaving, you'll be inspected again, and everything that isn't on their original list is considered to be recovered from the towers. The Tower-scavengers get a new list containing a short description of these recoveries, which is closed with a seal. Breaking a seal is a crime of property, and will result in fines.
You then take the treasure and this list to the Excise House, where everything is checked against the list and appraised by the clerks and you'll be awarded half of this value in cash. Items on the list that aren't present in the items are considered to have been stolen which, again, is a crime of property.
Upper-echelon clerks (like Tremance) arrange the items into chests, make a single list of the goods in a given chest and its worth, and it is then transported by the city guard to Exotic Treasures to be sold (so the Council gets the profit they "deserve").

Covis is a boat owner by trade so all he's supposed to do is transport people and loot back and forth and pay his license and mooring dues.
 
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Generally speaking, you can roll your own Diplomacy and Intimidate checks, while I'll roll your Bluff, Gather Information and Sense Motive when it comes to social skills (I think that's all of 'em).
 

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