malladin
Explorer
Hi folks,
I've just started sorting out an Iron Heroes game. I've done some pre-gen characters and I'm pretty happy with how its working out so far, apart from a social character I fancied doing. Initially I thought the thief would be the obvious choice for a social style character, but on looking at the class there's a number of things I don't think particularly fit with what I was trying to achieve, so I made the character using the Man-at-Arms class instead, which worked out much better. My only problem is that he's just a bit too tough and doesn't quite have enough skill points for what I was wanting, so I got to thinking about a minor tweak to the class to make it even more versatile and enable me to get the extra skills I needed.
The end result was an extra feature at first level:
Focus: At first level the Man-at-Arms chooses a focus for his character which alters some of his class features. The Man-at-Arms must choose to be one of the following: Brute, Combat Adept, Skilled or Warrior.
Brute: The brute gains an additional +2hp per level, but their defense progression is moved down one step.
Combat Adept: Combat adepts gain an extra 2 skill points per level and can choose an additional skill group, but suffer a -2hp per level penalty.
Skilled: Skilled Men-at-Arms gain an additional 4 skill points per level and can choose 2 extra skill groups, but suffer a -2hp per level penalty and have their attack progression reduced one step.
Warrior: No change on the standard Man-at-Arms package.
Any thoughts?
I've just started sorting out an Iron Heroes game. I've done some pre-gen characters and I'm pretty happy with how its working out so far, apart from a social character I fancied doing. Initially I thought the thief would be the obvious choice for a social style character, but on looking at the class there's a number of things I don't think particularly fit with what I was trying to achieve, so I made the character using the Man-at-Arms class instead, which worked out much better. My only problem is that he's just a bit too tough and doesn't quite have enough skill points for what I was wanting, so I got to thinking about a minor tweak to the class to make it even more versatile and enable me to get the extra skills I needed.
The end result was an extra feature at first level:
Focus: At first level the Man-at-Arms chooses a focus for his character which alters some of his class features. The Man-at-Arms must choose to be one of the following: Brute, Combat Adept, Skilled or Warrior.
Brute: The brute gains an additional +2hp per level, but their defense progression is moved down one step.
Combat Adept: Combat adepts gain an extra 2 skill points per level and can choose an additional skill group, but suffer a -2hp per level penalty.
Skilled: Skilled Men-at-Arms gain an additional 4 skill points per level and can choose 2 extra skill groups, but suffer a -2hp per level penalty and have their attack progression reduced one step.
Warrior: No change on the standard Man-at-Arms package.
Any thoughts?
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