Warrior Psychic
First Post
So, I just picked up Iron Heroes on PDF and needless to say, I think it is really quite awesome. I love the classes, for the most part, and the Feat mastery system and the stunt rules seem to really make for a fun-action-packed gaming experience.
For some strange reason, I got the notion in my head that porting over the Iron Heroes character classes over to the Eberron setting would be a great idea. The classes seem to mesh in well with the over-the-top/neo-pulp feel of the setting, and to be honest, I really like the setting.
Is this a good idea? I plan on keeping the Wizard, Sorcerer, and Artificer around (and maybe pimp them out Iron Heroes style) because it seems that a lot of the elements of the setting is heavily dependant on them. The Arcanist, although cool, doesn't really seem to really mesh well with the world. Maybe I'd keep the Druid too.
Is this a recipe for disaster, and if not, could anyone help me with style and themes? How would Iron Heroes change the feel and experience of the Eberron world?
For some strange reason, I got the notion in my head that porting over the Iron Heroes character classes over to the Eberron setting would be a great idea. The classes seem to mesh in well with the over-the-top/neo-pulp feel of the setting, and to be honest, I really like the setting.
Is this a good idea? I plan on keeping the Wizard, Sorcerer, and Artificer around (and maybe pimp them out Iron Heroes style) because it seems that a lot of the elements of the setting is heavily dependant on them. The Arcanist, although cool, doesn't really seem to really mesh well with the world. Maybe I'd keep the Druid too.
Is this a recipe for disaster, and if not, could anyone help me with style and themes? How would Iron Heroes change the feel and experience of the Eberron world?