masshysteria
Explorer
I want to run a kick down the door, low but scary magic, kill the big bad guy, save the world game. The Iron Heroes and Conan books have caught my eye and was wonder what you thoughts on the two are.
A few points:
(1) Magic will corrupt, so the players won't probably won't be magic-using base classes. However, evil sorcerers will be magic-users because of the prower it grants. It looks like Conan does this better. I've heard Iron Heroes magic system is a bit "wonky"? How so? What is it like?
(2) I don't need a fully fleshed out world. In fact, the world will probably just have whatever is cool for the current session: Roman gladiators and legionaries one day, hordes of undead the next, and an evil sorcerer kings the next. How do the two systems handle this? How easily adaptable are they? Can a GM wing it?
(3) Combat should be fun, brutal, and flow without getting caught up in a bunch of tactical exercises. I want the players to feel powerful. I assume this can be done with both, but in your experience how "fun and fast" is combat in Conan and Iron Heroes?
A few points:
(1) Magic will corrupt, so the players won't probably won't be magic-using base classes. However, evil sorcerers will be magic-users because of the prower it grants. It looks like Conan does this better. I've heard Iron Heroes magic system is a bit "wonky"? How so? What is it like?
(2) I don't need a fully fleshed out world. In fact, the world will probably just have whatever is cool for the current session: Roman gladiators and legionaries one day, hordes of undead the next, and an evil sorcerer kings the next. How do the two systems handle this? How easily adaptable are they? Can a GM wing it?
(3) Combat should be fun, brutal, and flow without getting caught up in a bunch of tactical exercises. I want the players to feel powerful. I assume this can be done with both, but in your experience how "fun and fast" is combat in Conan and Iron Heroes?