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Iron Heroes - Why?
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<blockquote data-quote="JohnSnow" data-source="post: 2499466" data-attributes="member: 32164"><p>Oh, I also voted. And while I picked the "does away with Christmas Tree magic items" that's not the ONLY reason.</p><p></p><p>I really like the <em>Iron Heroes</em> tagline: "It's not the sword, but the arm that wields it..." because that really sums up my ideal for fantasy. </p><p></p><p>[rant]</p><p>Heck, in <em>The Lord of the Rings</em>, that gold standard of high fantasy, the most "Christmas-Treed-up" character is Frodo, who has arguably 6(!) items at the story's absolute height. Getting specific, he has: a magic sword ("Sting"), a mithril chain shirt, a magic light (The Phial of Galadriel), an Elven Cloak, a really good walking stick (a gift from Faramir) and a corrupt artifact Magical Ring that he really can't use. Now, item 6 is a plot device, item 2 may only be masterwork, and the "magical" status of item 5 is debatable to say the least. And all the other characters have even less stuff than Frodo does.</p><p></p><p>There's no headbands of intellect, belts of strength, cloaks of charisma, pale green ioun stones, bandoleers of magical potions, or jewelry boxes full of magical rings, brooches and bracelets. And the characters have ONE, or maybe two weapons, if they're lucky.</p><p></p><p>I don't see any problem with a couple magical items. I just don't like characters needing closet-fuls of them. Can't we just have "magic" swords? Why do they have to be flaming, shocking, frost, vorpal and demonbane? Anyway...[/rant].</p><p></p><p>That said, I also agree with "more options for warriors." Because while most systems just subtract when taking things out (like magical items), <em>Iron Heroes</em> gives with the other hand. So that characters are just as interesting to play, and have just as many options (and in the case of all the classes but spellcasters, more interesting ones) compared to standard D&D.</p><p></p><p>Anyway, that's why I like <em>Iron Heroes</em>.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 2499466, member: 32164"] Oh, I also voted. And while I picked the "does away with Christmas Tree magic items" that's not the ONLY reason. I really like the [i]Iron Heroes[/i] tagline: "It's not the sword, but the arm that wields it..." because that really sums up my ideal for fantasy. [rant] Heck, in [i]The Lord of the Rings[/i], that gold standard of high fantasy, the most "Christmas-Treed-up" character is Frodo, who has arguably 6(!) items at the story's absolute height. Getting specific, he has: a magic sword ("Sting"), a mithril chain shirt, a magic light (The Phial of Galadriel), an Elven Cloak, a really good walking stick (a gift from Faramir) and a corrupt artifact Magical Ring that he really can't use. Now, item 6 is a plot device, item 2 may only be masterwork, and the "magical" status of item 5 is debatable to say the least. And all the other characters have even less stuff than Frodo does. There's no headbands of intellect, belts of strength, cloaks of charisma, pale green ioun stones, bandoleers of magical potions, or jewelry boxes full of magical rings, brooches and bracelets. And the characters have ONE, or maybe two weapons, if they're lucky. I don't see any problem with a couple magical items. I just don't like characters needing closet-fuls of them. Can't we just have "magic" swords? Why do they have to be flaming, shocking, frost, vorpal and demonbane? Anyway...[/rant]. That said, I also agree with "more options for warriors." Because while most systems just subtract when taking things out (like magical items), [i]Iron Heroes[/i] gives with the other hand. So that characters are just as interesting to play, and have just as many options (and in the case of all the classes but spellcasters, more interesting ones) compared to standard D&D. Anyway, that's why I like [i]Iron Heroes[/i]. [/QUOTE]
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