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Iron Kindoms RPG info [updated]
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<blockquote data-quote="Nork" data-source="post: 5816488" data-attributes="member: 59879"><p>I finally managed to get my hands on a copy of No Quarter 40 (Privateer Press' bi-monthly magazine). It has an article with some more details.</p><p></p><p>The first book will let you play Humans, Gobbers, Trollbloods, Rhulfolk (dwarves), Iosans (elves), and Nyss (frost elves). Even though the first book focuses on the Human lands.</p><p></p><p>Eventually they say you should be able to play just about any race you can name in the IK.</p><p></p><p>For character classes, they say it is a two part system. You pick an archetype and then a career. You could be a Forceful Dwarven Mercenary or a Skilled Gobber Mercenary, and they should play differently and want to do different things in combat.</p><p></p><p>They say that they want to make the characters feel more like real people and less like cookie cuttered classes. The example given is that a professional scientist could learn kung fu, then a professional wizard could learn to fight with a sword. Then again they wouldn't be as good as a dedicated martial artist like Bruce Lee. Of course, not all problems solvable with a fist need you to be Bruce Lee.</p><p></p><p>The non-warcaster non-warlock magic that is modeled in the miniatures game as Magic Abilities will get their own resource systems. Just like a warcaster or warlock reduces their own survivability by spending their resources casting aggressively, the other magic systems will also make aggressive casting a trade off.</p><p></p><p></p><p>The default time the RPG is set in is right after Legends, so there is currently a general state of cease fire between the various factions. Tensions are high, skirmishes do happen, but it isn't fill tilt total warfare.</p><p></p><p>They say that not only will the books have plenty of monsters, but that No Quarter Magazine will be a source for new monsters as well. (No Quarter had RPG content back under d20, and it still has a lot of background pieces detailing interesting characters and events in the IK.)</p><p></p><p>They mention being able to run heavily story based campaigns.</p><p></p><p></p><p>Overall I'm liking what I'm seeing even more. The class system sounds like it could be interesting.</p></blockquote><p></p>
[QUOTE="Nork, post: 5816488, member: 59879"] I finally managed to get my hands on a copy of No Quarter 40 (Privateer Press' bi-monthly magazine). It has an article with some more details. The first book will let you play Humans, Gobbers, Trollbloods, Rhulfolk (dwarves), Iosans (elves), and Nyss (frost elves). Even though the first book focuses on the Human lands. Eventually they say you should be able to play just about any race you can name in the IK. For character classes, they say it is a two part system. You pick an archetype and then a career. You could be a Forceful Dwarven Mercenary or a Skilled Gobber Mercenary, and they should play differently and want to do different things in combat. They say that they want to make the characters feel more like real people and less like cookie cuttered classes. The example given is that a professional scientist could learn kung fu, then a professional wizard could learn to fight with a sword. Then again they wouldn't be as good as a dedicated martial artist like Bruce Lee. Of course, not all problems solvable with a fist need you to be Bruce Lee. The non-warcaster non-warlock magic that is modeled in the miniatures game as Magic Abilities will get their own resource systems. Just like a warcaster or warlock reduces their own survivability by spending their resources casting aggressively, the other magic systems will also make aggressive casting a trade off. The default time the RPG is set in is right after Legends, so there is currently a general state of cease fire between the various factions. Tensions are high, skirmishes do happen, but it isn't fill tilt total warfare. They say that not only will the books have plenty of monsters, but that No Quarter Magazine will be a source for new monsters as well. (No Quarter had RPG content back under d20, and it still has a lot of background pieces detailing interesting characters and events in the IK.) They mention being able to run heavily story based campaigns. Overall I'm liking what I'm seeing even more. The class system sounds like it could be interesting. [/QUOTE]
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