[Iron Kingdoms/Eberron] Witchfire trilogy

yipwyg

First Post
I am planning on running an Eberron Campaign, and was looking at potential adventures and accessories that I might be able to add or run.

I know that Iron Kingdoms is a setting where actual mechanical contraptions are the forefront, and that Eberron is where magical has become the science of the world.

I was wondering how hard it would be to convert the witchfire trilogy over to Eberron. I would be basically converting the "mechanical" of Iron Kingdoms to a Magical contraption counterpart.

Also what do people think about the modules themselves, I am reading the reviews currently on site, but would like more input.

Thanks
 

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Hmmm, the Witchfire Trilogy has a darker 'feel' than most of what I have seen for Eberron, and I am not sure where you could set it...

But replacing the technical magic with magical technology does seem reasonable. Steamjack's might be replaced with less techie golems, or perhaps even some of the larger warforged. Perhaps setting the game during the big war in Eberron rather than the current game year might work as well.

I wish that I knew more about Eberron, but it seems a decent idea to me.

The Auld Grump
 


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