Iron Kingdoms Game (OOC)


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Krug said:
Added someof Corben's good stuff to Marthasan's sheet. Is a wand of CLW legit?
No, and you can't build one, as only arcane spells can be used to be made mechanika (I believe). I'd stock up on the alchemical stuff.

You can create or buy potions or scrolls, but all costs are at 150%.
 

I think #3 and #4 woudl work well, mind you I am partial to #3 especially when you mentioned "Ironfly" but I could be happy with #4 just as well. I did like the Twilight 2000 reference and you better not say you are old otherwise that makes me just as old, which I probably am :D .

Anyway, I hope to get my character up by this weekend once I do some more reading and I think I will go with the Sorcerer. I also think the Sorcerer would probably work well with the Strangelight Workshop aspect.
 

Branding Opportunity said:
What do IK monster hunters need in terms of skills? I'm not talking about the prestige class from MN1 here, mind you.

Well first thing we would need is a GOOD library ;) with lots of references to the differnt monsters of the world/area. Then maybe some big carts with large traps in case we have to try and catch any alive. Long spears and 'map-catches' would be cool to hold them off if possible (if even for a round or two). Maybe a field science kit of some kind that would allow us to examine blood and or other random parts of creature (like shed skin/scales, etc) that we encounter out in the wild. Longrifles with scopes to shot them from far off ;), lots of holy-items and anti-undead (vampire or warpwolf) sort of stuff.

Thats all I can think of off hand... more to come :D
 

For those of you who don't have the Iron Kingdoms World Guide I will post the short blurb it has on the "Strangelight Workshop".

Despite a reputation for unconventional and somewhat questionable research, the employees of the strangelight workshop are the Iron Kingdom's leading freelance supernatural researchers. The Workshop employs open-minded operatives with keen minds for both occult and scientific observation armed with specialized mechanikal apparatuses designed to aid in their investiations. Headquartered in Ceryl, the workshop has been so successful it has opened offices in Caspia, Corvis, Leryn, and Merin. With no shortage of hauntings and habitations in Western Immoren, the employees of the Strangelight Workshop should remain busy for years to come.
 

I was looking back through the 4 campaign suggestions and it occured to me that 2 & 4 could combine with 3 pretty easily. I don't see any reason that the group couldn't have a company that contracts out to different organizations for various jobs. Think of it as "out-sourcing" in an IK setting.

I got my copy of LM today so I'll try to go through it in more detail tonight and see what looks good. So far I'm digging the servitors and steam armor. I think both are within my reach currently, though I'll have to look over them in detail to make sure. Depending on what kind of company we come up with if we go with #3, the Field Mechanik may be a good PrC choice too.
 




Horluk Firetongue - Sorcerer 3

Needless to say I still have some more to do on this guy but here is a general concept so far. I hope to finish him up when I get a chance in the next couple of days.

Code:
Name:       Horluk Firetongue
Race:       Trollkin
Classes:    Sorcerer 3
Hit Points: 26
Experience: 6000 / 10000
Alignment:  Neutral Good
Vision:     Darkvision
Speed:      30'
Languages:  Cygnaran (spoken), Molgur (Molgur-trul dialect, spoken only), Rhulic (written).

Stat    Score     Mod
STR      12      (+1)
DEX      12      (+1)
CON      16      (+3)
INT      12      (+1)
WIS      12      (+1)
CHA      18      (+4)

-------------------------- Skills --------------------------
Skill                  Total      Rank    Stat     Misc.
Concentration            8        6.0      2        0
Diplomancy               2        6.0      0        2
Knowledge (Arcana)       10       6.0      3        0
Spellcraft               12       6.0      3        4

-------------------------- Feats ---------------------------
Improved Initiative

-------------------- Special Abilities ---------------------
Darkvision 30’
Poison Resistance 4
Toughness
Summon Familiar

-------------------------- Saves ---------------------------
Fort: +4
Ref: +2
Will: +4

-------------------------- Combat --------------------------
Init: +5
Bab: +1
Grapple: +2

MW Staffspear:      +3     1d6/1d8     x2/x3   20'

------------------------- Equipment ------------------------

Wealth: 5030 Crowns

--------------------------- Magic --------------------------
[U]0 Level[/U]
Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Ray of Frost

[u]1st Level[/u]
Shield, Obscuring Mist, Lesser Orb of Acid

------------------------ Description -----------------------
Height: 7'
Weight: 280 lbs.
Gender: Male
Eyes: White
Hair: None
Skin: Pale
Dominant Hand: Right
Quirks: ???
Age: 26


Background
Obviously he was gifted at birth by being able to channel magical energies with just a thought. His family became well respected and honored members of the tribe. For some reason everything seemed to be going extremely well for his lineage and his tribe and the tribe grew to be one of the more prominent tribes with the trollkin society. Then one day when he was off to the nearest city conversing with the rulers of said city the Cryxian started their stupid wars and decimated his tribe as they were in the way.

His travels of revenge and adventure have now brought him to Cygnar where he is now looking for help on avenging his lineage.
 
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