BigFreekinGoblinoid said:
Very interesting. Can somebody please point me toward a book that has details on the tech items in this setting?
Sure!
The
Warcraft RPG core book includes a section on creating technological devices (written by Chris Aylott, who frequents these boards) as well as a selection of tech items to get started in a
Warcraft campaign. The core book also presents a tech-focussed core class called the tinker. Some folks on the official
Warcraft RPG discussion forum at the Sword & Sorcery site are posting their own tech devices, and they've created some great stuff.
Magic & Mayhem, a future supplement, will go into more detail on creating tech devices and offer just a whole bunch of new tech devices. (That's the "mayhem" part of the book's title.

) It's not scheduled for release until 2004, however.
In relation to the original question of this thread, one can most definitely "cross-pollenate" between the
Warcraft RPG and the Iron Kingdoms. (Oddly enough, there's a writer working on both settings....) The
Warcraft stuff
is designed to be usable with any revised edition d20 game. So, for instance, you could pull the tinker class into another setting along with the tech creation rules -- plus the tech devices and some weapon such as firearms -- and have at it. The
Warcraft RPG also includes "technology" feats aimed primarily at enhancing the tinker core class, but they're certainly good for trying out in a "steampunk" fantasy game. I suspect you could also easily do the reverse, taking elements of the Iron Kingdom into a
Warcraft campaign.
Let me know if you have more questions!
Take care,
Mike