Iron Kingdoms in the world of Warcraft?

Ghostwind

First Post
After reading through the Warcraft RPG and realizing that it will be several months until we see the Iron Kingdoms campaign book, I began to think about applying the two together. Both have the dark, gritty feel along with a stemapunk level technology. Anybody tried to use elements for both yet or consider doing so?
 

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It looks like a good idea.

Both universes have "non-standard" ogres, goblins and co. so there may be possible clash there (but on the other hand, some settings far quite well with about three dozen subraces of elves, so it's no biggie).
 

Warcraft has Tech? I had no idea... Not being a fan of the video game/whatever, I just passed this setting over completely...

Very interesting. Can somebody please point me toward a book that has details on the tech items in this setting?

I understand the "Archipelagos" series of adventure/setting books from Eden has some tech elements too. I think the first book is out now.
 

WarCraft has tech elements since at least WarCraft 2 (I don't remember having seen steamtech elements in WarCraft 1, which had only orcs and humans battling each other (maybe some ogres, I don't remember); but WarCraft 2 introduced goblin alchemists and gnome engineers that produced various explosive products; gnomish helicopters, and various boats with cannons.

WarCraft 3 went even further in this direction, with dwarven gunners and steamtanks.


The Archipelagos universe is indeed steampunkish as well. Developped by the French company Oriflam, several adventures and sourcebooks have been published, and Eden has began to sold translations of them by now.

The Archipelagos setting was designed to be easy to drop in another setting as long as it includes a big enough sea or ocean to have moving islands.
 


BigFreekinGoblinoid said:
Very interesting. Can somebody please point me toward a book that has details on the tech items in this setting?

Sure! :)

The Warcraft RPG core book includes a section on creating technological devices (written by Chris Aylott, who frequents these boards) as well as a selection of tech items to get started in a Warcraft campaign. The core book also presents a tech-focussed core class called the tinker. Some folks on the official Warcraft RPG discussion forum at the Sword & Sorcery site are posting their own tech devices, and they've created some great stuff.

Magic & Mayhem, a future supplement, will go into more detail on creating tech devices and offer just a whole bunch of new tech devices. (That's the "mayhem" part of the book's title. ;) ) It's not scheduled for release until 2004, however.

In relation to the original question of this thread, one can most definitely "cross-pollenate" between the Warcraft RPG and the Iron Kingdoms. (Oddly enough, there's a writer working on both settings....) The Warcraft stuff is designed to be usable with any revised edition d20 game. So, for instance, you could pull the tinker class into another setting along with the tech creation rules -- plus the tech devices and some weapon such as firearms -- and have at it. The Warcraft RPG also includes "technology" feats aimed primarily at enhancing the tinker core class, but they're certainly good for trying out in a "steampunk" fantasy game. I suspect you could also easily do the reverse, taking elements of the Iron Kingdom into a Warcraft campaign.

Let me know if you have more questions!


Take care,
Mike
 


Gez said:
WarCraft has tech elements since at least WarCraft 2 (I don't remember having seen steamtech elements in WarCraft 1, which had only orcs and humans battling each other (maybe some ogres, I don't remember); but WarCraft 2 introduced goblin alchemists and gnome engineers that produced various explosive products; gnomish helicopters, and various boats with cannons.

Warcraft 1 had ogres and even ogre mages as well.
 

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