FCWesel
First Post
Bobitron said:I wonder if I should preorder one...
Yup, like the esteemed lady above, I also PO'd mine yesterday.
Bobitron said:I wonder if I should preorder one...
Numion said:Or was that just ridiculing the view that differs from yours? :\
dead said:Does Iron Kingdoms do anything different to the Core Rules?
For example, do they resolve firearms combat differently from the Core Rules: roll against AC and that's it. Or do they have DR and stuff like that for firearms?
Thanks.
clockworkcrab said:They've got a chapter two preview here.
There's not much there (and it's all fluff), but it might give an idea of what to expect.
Joe, you didn't talk about the Bodger in your review, which was one of the things in the book that I was most torn about. I loved the feel of the class but the mechanics seemed difficult to unworkable. I was wondering if you (or anyone else here) had any advice on how to run a Bodger.
Keeper of Secrets said:They also have some world specific changes to what spells exist and what do not, in addition to some brutal changes to healing.
You are aware, are you not, of the other Iron Kingdoms book that's 400 pages of little else but crunch?Numion said:C'mon. Does new rules always have to be about power-ups? For me, a nice PrC or feat here and there help define the world. Surely there should be some in a world as different from the standard D&D as Iron Kingdoms?
Joshua Dyal said:You are aware, are you not, of the other Iron Kingdoms book that's 400 pages of little else but crunch?