MrFilthyIke
First Post
JoeGKushner said:Lots of crunch? Yup. 400 pages worth? Nope.
As strange as the word sounds around here, I'd almost call the IKCG crunchy fluff

JoeGKushner said:Lots of crunch? Yup. 400 pages worth? Nope.

MrFilthyIke said:As strange as the word sounds around here, I'd almost call the IKCG crunchy fluff![]()
Even that's mostly crunch. Besides, the church and religion stuff is crunchy, as it has information about new domains, what to do with clerics and paladins, etc., what mechanical benefits that other religious character classes can get, and all that. Sure, it's not easily portable crunch, but it's still pretty much crunch.JoeGKushner said:Gotta disagree with ya there. Lots of background information, especially as far as the churches and religion, and their really out of place part about the constellations/celestial bodies.
Lots of crunch? Yup. 400 pages worth? Nope.
dead said:Does Iron Kingdoms do anything different to the Core Rules?
For example, do they resolve firearms combat differently from the Core Rules: roll against AC and that's it. Or do they have DR and stuff like that for firearms?
Thanks.
clockworkcrab said:They've got a chapter two preview here.
There's not much there (and it's all fluff), but it might give an idea of what to expect.
Joe, you didn't talk about the Bodger in your review, which was one of the things in the book that I was most torn about. I loved the feel of the class but the mechanics seemed difficult to unworkable. I was wondering if you (or anyone else here) had any advice on how to run a Bodger.