very few people in this group are fond of D&D's complicated -- and let's face it, eventually unbalancing -- magic system
Iron Lore set outs to be a high action fantasy game where equipment matters far less than character abilities.
Kamikaze Midget said:Let's not state opinion as fact, here, bubba.![]()
how would rate the overall high level play-balance in IL vs D&D / AU[AE]? Fun factor? Do rounds of combat take much longer to aducate in IL with all the stunts, damage reduction and combat options? Is it fun or can it get a little tedious?
DungeonmasterCal said:As if my trip to the dentist this morning doesn't have me drooling already.... I can't wait for this.

BlackMoria said:The environment is a big factor in IL. An IL tavern brawl has mugs or food being thrown, tables being flipped, chairs being kicked into people or being flung, things being used to swing from, bodies being hurled, ropes being used to clothesline people, people slipping on spilled drinks....basically, the type of stuff you would see in a Muskateers movie. IL has the rules structure to easily allow this sort of thing in normal game play.
Fun. And if you wanted a tavern fight, which one would you want - roll to hit and do damage with some minimal explaination of how the cinematics worked out. Or would you rather do a leaping roll on the top of a table, kick the chair leg out from under the loud mouth lout sitting there, while flipping the table into his nearby friends sitting with him.... and know that the means to adjudicate or create this stunt is supported in the rules.
Or how about getting a positional advantage by 'climbing' onto that raging troll or bullette and conducting combat from the relative safety of its back... IL allows this.
BlackMoria said:The environment is a big factor in IL. An IL tavern brawl has mugs or food being thrown, tables being flipped, chairs being kicked into people or being flung, things being used to swing from, bodies being hurled, ropes being used to clothesline people, people slipping on spilled drinks....basically, the type of stuff you would see in a Muskateers movie. IL has the rules structure to easily allow this sort of thing in normal game play.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.