Well, in the Hunter preview they do infact flat out say, "The hunter is perhaps the most difficult class to play in Iron Lore.". But whether that's just conceptually or mechanically we'll have to wait and see. Perhaps one of the playtesters can chime in on this?Khorod said:I got the distinct sense that the Hunter was the most difficult class to play, aside possibly for the Arcanist. Its not intended for just anyone- but rather the best tactitians/rules monkeys among the players.
Canis said:Personally, I think the sheer number of hits in standard D&D is the biggest problem I have with getting deep into the game. When I play a melee character, I feel like the bloody Black Knight in Monty Python's In search of the Holy Grail.
Canis said:Not if you describe misses in a fun way. You didn't miss, your opponent brought his shield to bear just quick enough to turn aside your blow. The enemy didn't miss you, you spun to one side and his overhand swing crashed to the floor, or his dagger flashed towards your eyes, but your pantherish reflexes were sufficient to the task of deflecting his blade with your own.
A'koss said:Any bet that Barbarians will be d6+6, with maybe 1d5+5 classes thrown in for good measure... I agree it's a good compromise, I just hope the range between the classes doesn't end up too disparate (which creates problems at higher levels).
And running out of ways to describe hits is not a problem? You've never seen a player bored to tears by simply hitting something again... and again... and again... for nickel and dimes of hit points at a time?Felon said:Let's face it: if misses really exceed hits, then you're going to run dry on cool ways to describe those misses pretty quickly.
Andre said:To add one other topic to the discussion, was anyone else concerned at the complexity of the Hunter class in actual play? The number of abilities, the management of the token pool, the conditional nature of the bonuses, the short-term nature of the bonuses - all this adds up to a very complex game session, IMO. Especially at high levels, I can see a player using one or more reference charts just to play the character at minimal effectiveness.
I really hope the Hunter is not typical of the complexity of the rest of the classes and rules in IL.
Possibly, but I can't see the Hunter having the highest HD of the group - he's "support guy". I'm willing to bet that the real front-liners - the Berserkers, Armigers and Men-at-Arms will have more. I'd also bet we won't see any character class with less than 1d3+3 HP. There's no magical healing and by all accounts you have to be out of combat in order to recover HPs. I think in IL, I'd err on the high side.Plane Sailing said:My guess would be that there is a fairly uniform 1d4+x depending upon character class.
Perhaps 1d4+1 for d6 guys
1d4+2 for d8 guys
1d4+3 for d10 guys
1d4+4 for d12 guys?
i.e. the same amount of variability within the hp spread for a class at a given level, but a certain assured minimum for the 'tougher' classes.