I'm not sure to what degree this applies, but let me toss out an observation:JRRNeiklot said:Armor and Damage Reduction - This I like in theory, but contrarily to what Mr Mearls says, I believe it will slow game play down. It might not if the dm just rolls damage and lets the player roll his d4 or whatever, adjust the damage, and go on with play, but in my experience, whenever someone is rolling a die for any reason, play grinds to a hault while everyone watches breathlessly to see if Joe takes 5 or 6 points of damage.
As someone else said, it's not so much the slowness of D&D3E combat that is a problem, as the tediousness. In theory, this will fix that.Skills Matter in Combat - Again, in theory this sounds cool, but 3e combat is slow enough already. This just seems like more ways to slow it down further. Cool ways, maybe, but still.
Andor said:So is unarmed combat an explored option?
Andor said:So is unarmed combat an explored option?
See, I LIKE this. In fact, it pretty strongly jibes with heroic fantasy tropes... and D&D IS a heroic fantasy RPG.JRRNeiklot said:PCs have a heroic stature. They are stronger, smarter, and faster than normal - This I really don't like.
...pcs throwing boulders and wrestling fire giants to the ground. Slaying the giant is cool, but a 6 foot human putting a giant in the camel clutch is a bit much.: