TerraDave
5ever, or until 2024
I recently made an order through the WW website (for Fiery Dragon's Creature Collection Digital-woo-hoo!) and got a copy of their "Insider" catalog
It contains an interview with Mike Mearls about an upcoming product called Iron Lore. At first I thought this was the Book of Iron Might, but it is not.
While they don't say "low magic"--Edit: and Mearls reaffirms below it is not, it seems to be a book for campaigns where magic is less important, and players can do more with skills, feats and stunts instead. Magic itself is unpredictable and "tremendously difficult to control".
This product will deput at GenCon, and in the recent EnWorld chat with Monte Cook, he mentions this big surprise for GenCon, is this it?. I also know that a while back he had a poll on his site about a "lower magic" product. But Iron Lore is not mentioned on the Malhavoc website.
Some quotes:
It contains an interview with Mike Mearls about an upcoming product called Iron Lore. At first I thought this was the Book of Iron Might, but it is not.
While they don't say "low magic"--Edit: and Mearls reaffirms below it is not, it seems to be a book for campaigns where magic is less important, and players can do more with skills, feats and stunts instead. Magic itself is unpredictable and "tremendously difficult to control".
This product will deput at GenCon, and in the recent EnWorld chat with Monte Cook, he mentions this big surprise for GenCon, is this it?. I also know that a while back he had a poll on his site about a "lower magic" product. But Iron Lore is not mentioned on the Malhavoc website.
Some quotes:
Imagine a world where a warrior's skill and training, rather then the potency of an enchanted blade, determines his fortune. A world where magic is a force too powerful for a mere mortal to control with any confidence. A world at the dawn of a new era, where human built cities are scarcely more then a century old. Welcome to Iron Lore
In Iron Lore, magic is still common in terms of weird monsters, enchanged locations...creatures other then humans can do magic...humans must create new talents to battle them
There are three key changes from the core rules. First, the book radically expands and alters feats...second your charecters traits (which replace race) have mechanic effects similar to a bonus for a race...Finally...the skill system is more flexible then ever, allowing you to try a whole range of new stunts
There are no spells such as fireball or cure light wounds. Instead a caster tries to create a general effect such as filling an area with searing flame...most of the time the Arcanist creates a surge of fire but it doesn't have exactly the effect she hope for.
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