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Iron Lore: Malhavoc's Surprise?

Stormborn said:
Thanks for the info Mike. Now onto the questions:
1) Is this indeed the BIG THING that is supposed to "wow" us as much as AU/AE that Monte has mentioned? Or should we expect another? (oh dear, misparaphrasing the New Testament in a post about a Malhavok Product, I may have a problem)
2) Will there be other support for it? Setting, adventures, etc? Or can we take your comments about using any d20 Monster book as is to suggest that might be true of other things like adventures and settings?

Again, always great to hear from the creators, thanks.

Not to speak for Mike, but the Insider article emphasised that this was another big AU type product, and like that it apparently is an "alternate players handbook"
 

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Sounds really interesting, I look forward to hearing more.

I've been trying to get hold of the print version of Book of Iron Might because I was interested in the stunt system you'd put together in there. I wonder, how does this relate to Iron Lore? Parallel, overlaps, distinct?

Cheers
 

Personally, this sort of low magic setting would definitely appeal to me. D&D 3.5 is saturated with magic, and it's too much work for someone who doesn't have the time to rework things for lower magic. I'm eagerly looking forward to learning more about this product!
 

And as someone who is thoroughly enamored with the AU/AE phenomenon, I expect Malhavoc will deliver yet another home run! I have personally grated against the system for years in regards to the balanced progression of the game relying heavily on the PCs' acquisition of magic items. A game in which the expected power level obviates a qualifying distribution of gear is precisely what I've been looking for.... :cool:
 

Wow, as someone who is trying to make a fantasy setting with "low magic" and rare magic items for players, I can't wait to get my hands on this. I just may hold off on revamping the charactre classes for my campaign.

Iron Lore + The Wilderlands Boxed Set = Tonnes of pulpy CAS/REH goodness come this summer.
 




mearls said:
This is utterly embarrassing, but I honestly don't know. They keep me locked in this game design lab 24-7...

Does Monte poke you with sticks too?

Cuz I just always pictured him as the sort of fellow who would do that.

I'm just saying is all...
 

Oh how did I miss this thread...

YES! It's like a book that was designed specifically with my Winter Sea campaign in mind... The list of features look like a list I'd give of my own homebrewed rules. Damn, if I knew there was a playtest going on for this product I'd have begged to be a part of it...

Mike, does Iron Lore address any of the growing balance issues and disparities between the classes at higher levels? The real weakness I find in D&D is the disparities in hit points, attack rolls, saving throws and so on make encounter balance more ornery with every level after say... 14th or so. I've always found it a bit... disjoining that HL characters are actually more vulnerable and die faster than mid level ones.

If you can sell me on the high level play... :cool:


Cheers!

A'koss.
 

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