A'koss said:I know what you're saying, but in practical terms... what would you expect in the way of rules for this?
Well, first off, some of the last half-dozen or so posters need to go be contentious with Mike Mearls, not me. He expressly said that 9 times out of 10, a character's response to any situation will be to roll initiative and attack. Assertions that IL will be just as friendly to politics and intrigue as any RPG are in contrast to his statements. I didn't put those words into his mouth.
From what I've read so far I think a lot of it will have to do with the fact that D&D classes have some broad concepts inherent to them, while IL classes appear to be packaged exclusively based on their combat role. A ranger represents a broader concept than "archer". The paladin probably has more aspects to it than the armiger. And the differences between a ranger and paladin amount to a lot more than their fighting styles.
Is that a rules concern though? That seems more of a player/DM/campaign concern, if anything.
It is partially, and a lot of it has to do with the classes themselves. Is a bard every bit as likely to launch into bloodthirsty assault as a barbarian? The reality is, not every D&D class is supposed to kick ass. In fact, many aren't, due to limitations on hit points, AC, and offensive options that make them poorly-suited to the "boo yah" mentality. Bards, monks, rangers, and paladins are not classes folks play because they can consistently clean house--not that they can't in their own fashion, but copious amounts of ass-kicking is not what lies at their core. And even "owners" like wizards, sorcerers, and rogues have to give some thought to pressing the attack button.
But again, I think a lot of folks chose to ignore the closing remark of my previous post:
I'm still interested in the book, but I can't say I think it's being presented in a good light by its author.
So tell ya what, get him to recant or clarify a few statements, and I'll be the first to breathe a sigh of relief.

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