DonTadow
First Post
Iron Player Championship 2010
RPG1007948
The 2010 D&D Iron Player Championship eviscerates the stale mold of traditional tournaments by offering a full experience for the player. Players make their own characters and run them through a non-linear tournament where their actions change the world. All players exist in the same world creating a true epic storytelling experience. This year, running along with the tournament, is the DM’s Gauntlet, where we take 5 normal game masters and run them through hell at their own table in the Iron Player Championship, complete with secret player judges and hidden DM objectives.
What’s Different:
* Players play and compete in the entire adventure, not just 2 or 3 encounters
* Players are allowed to play their own style, good or evil, without having to meet minor goals “as written” in the module. There’s a large goal, how the players accomplish it is up to them.
* Playing through a normal tournament is a minimum of 12 to 14 hours to win. Our tournament wraps up in 7.5 hours with 45 minutes of breaks.
* Players design their own character.
* Encounters provide a balance of tactical challenging combat, brainteasing puzzles and multifaceted traps.
* The adventure is designed so that the PCs decisions impact their experience in a non-linear fashion.
* Multiple judges eliminate the possibility of anyone being screwed because of 1 bad judge.
Join the Iron-DM Allstars. We're always open to fresh and new ideas. If you're interested in joining our design team and help facilitate the event, send me a private message. Judges, secret players and DMs are needed.
The DM's Gauntlet 2010
RPG1007959
New & inspired by the Iron DM event, running the Gauntlet will assault your DM abilities as you DM in the arduous Iron Player Tourney for prizes. Choose an Iron DM to challenge. Then take 3 separate groups through 2 non-linear encounters, an off the cuff adventure and an intensely designed boss battle. The Gauntlet was designed to see how a normal dungeon master will react when thrown into the fire of a live adventure. Some DMs find it easier to write their own material, some find it easier to use a module, in the Gauntlet, you will have to do both all the while being in earshot of the Iron DM winner you choose to challenge. The head to head competition will truly test your merit to command a group of fledgling adventurers. We have installed secret players throughout the tables to secretly judge you based on your adventuring prowess. We will also have Iron judges going from table to table and judging you as well based on your Table Command, Adventure knowledge and overall kick-assness.
If you defeat the rest of your competitors you will win some wonderful sponsored prizes. However, beat the DM you are directly competing against and get the coveted DM's bounty.
To find out more information about either tournament, go to Untitled Document, where you will find updated information on the tournaments, and designer journals that offer information and help on strategies.
RPG1007948
The 2010 D&D Iron Player Championship eviscerates the stale mold of traditional tournaments by offering a full experience for the player. Players make their own characters and run them through a non-linear tournament where their actions change the world. All players exist in the same world creating a true epic storytelling experience. This year, running along with the tournament, is the DM’s Gauntlet, where we take 5 normal game masters and run them through hell at their own table in the Iron Player Championship, complete with secret player judges and hidden DM objectives.
What’s Different:
* Players play and compete in the entire adventure, not just 2 or 3 encounters
* Players are allowed to play their own style, good or evil, without having to meet minor goals “as written” in the module. There’s a large goal, how the players accomplish it is up to them.
* Playing through a normal tournament is a minimum of 12 to 14 hours to win. Our tournament wraps up in 7.5 hours with 45 minutes of breaks.
* Players design their own character.
* Encounters provide a balance of tactical challenging combat, brainteasing puzzles and multifaceted traps.
* The adventure is designed so that the PCs decisions impact their experience in a non-linear fashion.
* Multiple judges eliminate the possibility of anyone being screwed because of 1 bad judge.
Join the Iron-DM Allstars. We're always open to fresh and new ideas. If you're interested in joining our design team and help facilitate the event, send me a private message. Judges, secret players and DMs are needed.
The DM's Gauntlet 2010
RPG1007959
New & inspired by the Iron DM event, running the Gauntlet will assault your DM abilities as you DM in the arduous Iron Player Tourney for prizes. Choose an Iron DM to challenge. Then take 3 separate groups through 2 non-linear encounters, an off the cuff adventure and an intensely designed boss battle. The Gauntlet was designed to see how a normal dungeon master will react when thrown into the fire of a live adventure. Some DMs find it easier to write their own material, some find it easier to use a module, in the Gauntlet, you will have to do both all the while being in earshot of the Iron DM winner you choose to challenge. The head to head competition will truly test your merit to command a group of fledgling adventurers. We have installed secret players throughout the tables to secretly judge you based on your adventuring prowess. We will also have Iron judges going from table to table and judging you as well based on your Table Command, Adventure knowledge and overall kick-assness.
If you defeat the rest of your competitors you will win some wonderful sponsored prizes. However, beat the DM you are directly competing against and get the coveted DM's bounty.
To find out more information about either tournament, go to Untitled Document, where you will find updated information on the tournaments, and designer journals that offer information and help on strategies.
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