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Iron Will or Close Quarter Fighting
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<blockquote data-quote="Shard O'Glase" data-source="post: 57544" data-attributes="member: 1134"><p>Anyway I'm for iron will, nothing sucks more than failing will saves and a +2 is another 10% chance of success. Think of it this way a opposing wizard with an int of 20 and spell focus casting a 4th level spell at you like charm monster is dc 21, you'd only need to roll an 11 when raging to make the save. That is close to a 50% chance of success, you'd need a 13 if not raging which is still doable, and a 15 if not ragiing and didn't have this feat, and that is reaching the good luck level of success.</p><p></p><p>And since you are a great axe weilder ignore improved critical anyway, an extra 5% chance of crit is failry minor. Improved crit is much better for swords and other weapons that start off at 19-20 crit range or better. There are other combat oriented feats that will serve you much better than improv cirt ever will when you weild a great axe crit range 20.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 57544, member: 1134"] Anyway I'm for iron will, nothing sucks more than failing will saves and a +2 is another 10% chance of success. Think of it this way a opposing wizard with an int of 20 and spell focus casting a 4th level spell at you like charm monster is dc 21, you'd only need to roll an 11 when raging to make the save. That is close to a 50% chance of success, you'd need a 13 if not raging which is still doable, and a 15 if not ragiing and didn't have this feat, and that is reaching the good luck level of success. And since you are a great axe weilder ignore improved critical anyway, an extra 5% chance of crit is failry minor. Improved crit is much better for swords and other weapons that start off at 19-20 crit range or better. There are other combat oriented feats that will serve you much better than improv cirt ever will when you weild a great axe crit range 20. [/QUOTE]
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Iron Will or Close Quarter Fighting
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