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Ironing out a Homebrew Spell - Rapture -
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<blockquote data-quote="MarkVIIIMarc" data-source="post: 7421637" data-attributes="member: 6873210"><p>There are a few effects I agree. Follow me on my level idea here. As a DM I'm a bit of everything but as a PC I'm playing a Bard. What I was imagining was the next level up from Dissonant Whispers and Phantasmal Force.</p><p></p><p>Dissonant Whispers at Level 1(!) does 3D6 damage, save for 1/2 and can expose a target to all kinds of opportunity attacks for a round. </p><p></p><p>Phantasmal Force when I've entertained my DM's with a great or terrifying idea, does a D6 of damage a round while an Intelligence low victim does all kinds of weird things trying to investigate or pull imaginary fish bowls filled with puffer fish and acid off its head at the DM's discretion. All the time the target gets hit. I've used it as a torture device for bunches of rounds but usually 3 or 4 seem to do the trick so its about 3D6 of damage not to mention what the party does to the target who is busy investigating a Chastity Belt with inward facing spikes clamped around them.</p><p></p><p>Bard Level 3 spells...I dunno. Fear is neat. </p><p></p><p>Level 4 is the highest I thought it deserved. Level 4 has some kick butt spells.</p><p></p><p>-I can Polymorph a near dead ally into the biggest baddest thing I've seen (T-Rex!?!) if the floor we're on will hold it.</p><p></p><p>Level 4 Wizard Spells include:</p><p></p><p>-Blight and its 8D8 of damage</p><p></p><p>-Ice Storm a 300 ft range and AOE(!) with 2D8 & 4D6 damage</p><p></p><p>-Phantasmal Killer which is 4D10 a ROUND damage until it saves plus frightened</p><p></p><p>-Plus the absolutely terrifying Conjure Minor Elementals if you have time or foresight to cast it (1 min casting time). 4 CR 1/2 Magma Mephits casting Heat Metal, breathing AOE Fire, soaking up HP and exploding to cause more damage when the bad guys do 22HP of damage to them when they're killed</p><p></p><p>That's why I was thinking Level 3. It is open to thinking if my party of 5 is going against one opponent who fails the save if we can do more than 8D8 of damage before the victim saves. They just might be able to....Then again we've done ridiculous things with a combo of Phantasmal Force and Dissonant Whispers on folks....</p></blockquote><p></p>
[QUOTE="MarkVIIIMarc, post: 7421637, member: 6873210"] There are a few effects I agree. Follow me on my level idea here. As a DM I'm a bit of everything but as a PC I'm playing a Bard. What I was imagining was the next level up from Dissonant Whispers and Phantasmal Force. Dissonant Whispers at Level 1(!) does 3D6 damage, save for 1/2 and can expose a target to all kinds of opportunity attacks for a round. Phantasmal Force when I've entertained my DM's with a great or terrifying idea, does a D6 of damage a round while an Intelligence low victim does all kinds of weird things trying to investigate or pull imaginary fish bowls filled with puffer fish and acid off its head at the DM's discretion. All the time the target gets hit. I've used it as a torture device for bunches of rounds but usually 3 or 4 seem to do the trick so its about 3D6 of damage not to mention what the party does to the target who is busy investigating a Chastity Belt with inward facing spikes clamped around them. Bard Level 3 spells...I dunno. Fear is neat. Level 4 is the highest I thought it deserved. Level 4 has some kick butt spells. -I can Polymorph a near dead ally into the biggest baddest thing I've seen (T-Rex!?!) if the floor we're on will hold it. Level 4 Wizard Spells include: -Blight and its 8D8 of damage -Ice Storm a 300 ft range and AOE(!) with 2D8 & 4D6 damage -Phantasmal Killer which is 4D10 a ROUND damage until it saves plus frightened -Plus the absolutely terrifying Conjure Minor Elementals if you have time or foresight to cast it (1 min casting time). 4 CR 1/2 Magma Mephits casting Heat Metal, breathing AOE Fire, soaking up HP and exploding to cause more damage when the bad guys do 22HP of damage to them when they're killed That's why I was thinking Level 3. It is open to thinking if my party of 5 is going against one opponent who fails the save if we can do more than 8D8 of damage before the victim saves. They just might be able to....Then again we've done ridiculous things with a combo of Phantasmal Force and Dissonant Whispers on folks.... [/QUOTE]
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