(IRR) The Rokugan Industrial Revolution (OOC) (Turn 1)


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MasterOfHeaven said:
I figure this is the place to ask, since it is the OOC thread... Is this game closed, or can people still join?
I think that creamsteak is willing to allow new players in, as long as they can and are willing to post. (Of course, that's something he has to decide, but this is my impression)

Assuming I get GM permission to play, I'm thinking of going with a group of mercenaries that will hire themselves out to the highest bidder. Gaijin, Rokugani, Nezumi and any other race that wants to join, can. Would that be an acceptable group to bring into the game?
I'd say yes. :)
 



Location, location, location! (a preview of the world)

8) Southern Sands, 60 PL, Al: CE, NE. Halflings (Cannibalistic Athas-style halflings)
Seven allied tribes of bandits and raiders inhabit these dusty plains and deserts. The surrounding nations view these people with hatred and fear and that sentiment is returned with interest. The only exception to this is the relation of the tribes to the Tana'ri of the Darkspire Mountains, who are their main ally and trading partner. Demon-worshipping cults are the main religion here and half-fiends are quite common and respected.
20:10, 10:5, 10:5, 4*(5:4)


9) The Darkspire Mountains. 575 PL, AL: CE, NE. Demons and half-fiends of many races
The Darkspire Mountains have long been touched by the taint of the Shadowlands to the north and shows many similarities to that twisted land. It was the corruptive influence of the Shadowlands that allowed a small horde of Tana'ri to use an unusual planar conjunction to rip open a temporary portal to Rokuworld 500 years ago. Since then they have expanded their power greatly and are now in a position to threaten much of the South-Central continent. The internal divisions of the past have been narrowed by a new, dreadful ruler, a Marilith of awesome power and cunning.
The Darkspire Demons have a strong, and growing influence in Southern Sands, Goorwood and the Fetid Swamp and collect much of their breeding-material from those areas. They have large armies of half-fiend monsters, quite a few of which are trolls, that they usually send as a first wave of attack against their enemies in battle. Their primary enemies are the Sankei Caliphate to the North-West and the ICA to the south.
100:60, 75:50, 4*(50:30), 10*(20:5)


10) Goorwood. 300 PL, Al: CE, NE, N. Monsters of many kinds
The Goorwood is a hellish, stinking and deadly tropical rainforest. The northen reaches have been heavily fouled by the taint and all of the forest has long been tormented by the Darkspire Demons and their obcene experiments. Many beasts of the forest have been tied and twisted into the service of the fiends from the mountains. An order of militant NE elven druids (PL 20) are fighting a loosing battle, against both demon and monster, to rebuild the natural order to suit their own desires. Nevertheless, the demons are able to mobilize up to 200 PL of monsters against their enemies.
200:1 (Demon-controlled), 80:1 (Untamed), 20:1 (Druids)


11) The Fetid Swamp. 200 PL, Al: CE. Monsters, Trolls, Lizardfolk, Troglodytes
The Fetid Swamp is, if possible, an even viler place than the Goorwood. The taint has touched this land deeply and the demons roam as freely here as in the western woods. The monsters here are every bit as dangerous, if not more so. A mighty nation of Trolls is rumoured to have existed here millennia ago and they are still the main species of the swamp, though there is no trace of civilisation in them today. A small, and failing, nation of Troglodytes are competing with the stronger Lizardfolk for dominance by the coast, while the trolls are stronger in the drier east. They all greet the demons as their lords, though. The Druid order was strong here once, now it's completely wiped out.
80:1 (Demon-controlled monsters), 30:1 (Untamed), 60:1 (Trolls), 20:1 (Lizardfolk), 10:1 (Trog.)


12) Solrek. 50 PL, Al: LG, NG. Gnomes (Angkor)
Adversity has been hard on this beautiful country and the people have suffered long under attack by the awesome power of the Darkspire, but the people have endured and grewn stronger in their love and solidarity for one an other. Without the alliance of their mighty dwarwen neigbours all their valour and strength would long ago have been for naught. However, they rue the day when the enemy is defeated, for surely then there will be nothing to stop the dwarven nation from devouring their small and war-torn land.
10:4, 7*(5:1), 5*(1:1)


13) Debek. 70 PL. AL: GC, CN. Gnomes (Thai)
Richer and traditionally more sheltered than its northern neigbour, Debek has until recently enjoyed a life of easy pleasures and good-natured decadence. All that changed when the powerful Dwarven empire to the west and south moved a great army to the border and made their ultimatum to either join them against the Demons of Darkspire or be treated as their ally and be destroyed. Terrified, both of Dwarf and Demon, Debek made the only possible choice and marched north with the Dwarves. Though there has been much resentment and outright rebellion against the Dwarven dominance all rebellion has been crushed and the majority of the population now support the war.


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Comments?
 



Excellent job so far Serpenteyes. Excellent indeed. I also enjoy the descriptions, and your really helping to shape this IR up. Your buffing it at least, which is very important.
 

The descriptions look very cool, now it seems like i'm gonna have to send out explorers whenever the map is done. Which of course will take PL away from my other projects... and ... well... dang it, you're really making me think this through here :p
 

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