Irritating Munchkin tricks your Players try to argue.

Status
Not open for further replies.
I'd say no casting defensively.

Doesn't it take a full-round to do that anyway? Maybe not...but either way, you can't really be defensive when you're in the sky. If you wanna be real harsh, no Dex/Dodge bonus to AC either (since there's no real way they can move in the air like that). That might be a bit over-the-top for me (I kidna like the image of the mage twisting at just the right moment), but it's certainly well grounded. :)
 

log in or register to remove this ad

Re: Re: Re: Re: Stop it man

DocMoriartty said:



If he had thought of that I might have considered it though I dont like the idea of casting while jumping up in the air at just the right moment.

Question. Would you have let him do all this and cast defensively too? The sorcerer had boots of springing and striding. If he had jumped he would have easily jumped high enough to blast her and at the same time completely put himself in smack distance to the drow cleric in question.

Yeah, I probably would. Especially if he had boots of springing and striding. I don't even have much of a problem with him casting on the jump. Again, especially if he had the boots for any significant time period, you could expect that he would practice that in off time. And no, I wouldn't expect the character to tell me that explicitly.
 

Re: Re: Re: Re: Re: Stop it man

Dinkeldog said:


Yeah, I probably would. Especially if he had boots of springing and striding. I don't even have much of a problem with him casting on the jump. Again, especially if he had the boots for any significant time period, you could expect that he would practice that in off time. And no, I wouldn't expect the character to tell me that explicitly.

See I wouldn't. The character is not flying through the air with control of his path. He is falling gracefully. Wherever he is headed is where he wil end up. So how can one be doing anything defensively? If he was under say a fly spell then no problem he can fly out of the way and be defensive. But falling through the air from a job is a simple ballistic arc, the character cannot do anything to alter his path so no defensive casting.

I would be nice and grant him his full Dex bonus to his AC. So if he does get attacked and missed the visual may look like something out of a bad Hong Kong action movie. :D
 

Yeah...casting defensively would be a little wierd, I think. I'd say no, but I wouldn't put up much of an argument, either...or at the very least, add the defensive DC onto the problem of jumping (for a total of something like DC 30 + 2x spell level...good luck getting that one off!)
 

Errr...

This thread bears an eerie resemblance to this thread. The only difference is that the name-calling is real, and that the original topic--while semi-controversial to some of us on these boards--was not exactly the kind of bait that would expect such responses. And full of possibilities.

I haven't had any "Irritating Munchkin" players. We are very much a group that gets together to tell a tale, and that is the way I like it. But if anyone has any more nightmare stories, I am interested.

I guess that is all I have to say.
 

jumping too far?

La Bete said:

Also, depending on how high he jumped, the concentration check might be even more difficult - he might almost moosh himself on the ceiling. Hell, I'd pay to see that.

huh, just to drag this further off topic, are any DMs actually bastard enough to say that you you go as far as the technical result of your roll, not to the point you were aiming for? I mean, how rediculous would this get.

"I jump to the next floating platform."

"make a jump check"

"comeon its ten feet away and I'm a monk... ok, fine, 57"

"well that jump check takes you well past the platform, lets see if you happen to hit another or fall to your doom..."

I would only allow 'overshooting' on a FAILED roll as a different flavor description of the failure. (ok or maybe if the character had put on a ring of jump and didn't know what it was yet or some similar "don't know my own strength" situation. but never for a normal character with his/her standard equiptment.)

Kahuna Burger
 

Discussions like this are why I never ask how far away something is, but ask whether or not said something is in range for what I plan. It either is or isn't, and a PC may or may not see that before acting, no matter if you use feet, metres or squares.

Getting lost in a dispute about details like that can really bog down a game.
 

Re: jumping too far?

Kahuna Burger said:

huh, just to drag this further off topic, are any DMs actually bastard enough to say that you you go as far as the technical result of your roll, not to the point you were aiming for? I mean, how rediculous would this get.

Heh. Not only would it be ridiculous, it would also be illegal by the rules.
 

Re: Re: Re: Stop it man

Dinkeldog said:


It depends on the sorcerer's base move. If a 30' move, I would most likely allow the move and jump as a single move-equivalent action and then allow the casting at the top.

Jumping is part of movement, not a separate move-equivalent action. There is also nothing wrong with jumping multiple times in a round.
 

DocMoriartty said:
So what are they? Last night I had a pair of them that just irritated the :):):):) out of me.

1. The party spellcaster wants to burning hands a foe that is handing from the ceiling about 12 feet from the caster. Burning hands has a range of 10 feet.

What does the PC say? "My arms are more than 2 feet long so I stick my arms out and cast the spell at her.

Slapped down like the munchkin splat it is.

I would either allow the mage to do it, or have the spell cause reduced damage, a jet of flame would still release an intense heat that would rise.


2. Same spellcaster wants to throw a spell that errupts up from the ground at the same on ceiling foe. The spell specifically says it erupts from the ground and shoots 10 feet into the air.

What does the PC say? "I want to cast the spell on the ceiling and have it explode down instead of on the ground and explode up."

Also slapped down like the munchkin splat that it is.


Unless it was part of the spell description that you had to touch the surface from which the spell errupted I would let this spell go too.

So lets hear your stories so I can join in your misery.

Hmm, sorry, can't remember any munchkinisms yet ... will think on it...
 

Status
Not open for further replies.
Remove ads

Top