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Is 4E a 'Rules Light' Game?
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<blockquote data-quote="Anax" data-source="post: 4297517" data-attributes="member: 19868"><p>I believe it's rather medium-light. Definitely lighter than third edition.</p><p></p><p>The key thing is that all of the really complicated bits are encapsulated in the powers. If you had to worry about every power coming into play in any situation (which you would if they were 3E spells instead of 4E powers), it would be incredibly unwieldy. But in reality, each player has a maximum of 18 possible powers available to them to use on a given turn. (Wizards increase this number in terms of powers that may be available on a given day, because of their spellbooks.)</p><p></p><p>But the big big thing is that each of those powers is easily describable in the space of a 3"x5" index card. In my opinion, every player should have the full text of every power on their character sheet (or a quick-reference sheet attached to it, or a set of... 3"x5" index cards.) If you do that, then you're going to "just know" all of the rules that are at the core of the system very very quickly, and everything else that's relevant will appear in the description of the PCs and NPCs. The only time I'd expect players or DM to be cracking open the PHB is when thinking about what magic items could they might create, or what new things they're going to do next time they level up.</p><p></p><p>From that point of view--the need to open books for reference, I'd say that 4E is more rules light than any previous edition of D&D.</p></blockquote><p></p>
[QUOTE="Anax, post: 4297517, member: 19868"] I believe it's rather medium-light. Definitely lighter than third edition. The key thing is that all of the really complicated bits are encapsulated in the powers. If you had to worry about every power coming into play in any situation (which you would if they were 3E spells instead of 4E powers), it would be incredibly unwieldy. But in reality, each player has a maximum of 18 possible powers available to them to use on a given turn. (Wizards increase this number in terms of powers that may be available on a given day, because of their spellbooks.) But the big big thing is that each of those powers is easily describable in the space of a 3"x5" index card. In my opinion, every player should have the full text of every power on their character sheet (or a quick-reference sheet attached to it, or a set of... 3"x5" index cards.) If you do that, then you're going to "just know" all of the rules that are at the core of the system very very quickly, and everything else that's relevant will appear in the description of the PCs and NPCs. The only time I'd expect players or DM to be cracking open the PHB is when thinking about what magic items could they might create, or what new things they're going to do next time they level up. From that point of view--the need to open books for reference, I'd say that 4E is more rules light than any previous edition of D&D. [/QUOTE]
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