broghammerj
Explorer
I can't wait until May when the new books come out. The mechanics of 4E will hopefully fix many of the problems associated with 3.5 without generating too many new problems.
My latest reservation is some of the fluff changes they are making:
Elemental planes more hospitable, demons/devil changes, eladrin/teiflings in the core, silly named magic traditions, points of light campaign model, cosmology/great wheel changes, etc.
I imagined the core books providing a game mechanic and fixing problems with how 3.5 played. What I didn't bargain for was a rewrite of some pretty defined themes within DnD. I wonder if this is a bit of the designers homebrew (or office brew if you will) sneaking into 4E
I don't feel that these were broken issues and that the DnD community was clamoring for them to be fixed.
Most importantly, I think the designers should be focusing their attention on rules and soldifying a core gaming mechanic. These fluffy things can be added in later supplements if need be. This seems a bit problematic especially since some of the fixes for 3.5 they have promised appear to be in the works rather than actually resolved (ie multiclassing, gish characters, rapid NPC generation).
Just wondering what others think (beside Treebore and Celebrim whose opinions seem thematically similar to my own) Just kidding guys....feel free to chime in
My latest reservation is some of the fluff changes they are making:
Elemental planes more hospitable, demons/devil changes, eladrin/teiflings in the core, silly named magic traditions, points of light campaign model, cosmology/great wheel changes, etc.
I imagined the core books providing a game mechanic and fixing problems with how 3.5 played. What I didn't bargain for was a rewrite of some pretty defined themes within DnD. I wonder if this is a bit of the designers homebrew (or office brew if you will) sneaking into 4E
I don't feel that these were broken issues and that the DnD community was clamoring for them to be fixed.
Most importantly, I think the designers should be focusing their attention on rules and soldifying a core gaming mechanic. These fluffy things can be added in later supplements if need be. This seems a bit problematic especially since some of the fixes for 3.5 they have promised appear to be in the works rather than actually resolved (ie multiclassing, gish characters, rapid NPC generation).
Just wondering what others think (beside Treebore and Celebrim whose opinions seem thematically similar to my own) Just kidding guys....feel free to chime in