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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is 4E the designers homebrew coming to my gaming table?
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<blockquote data-quote="mhacdebhandia" data-source="post: 3795815" data-attributes="member: 18832"><p>Sure.</p><p></p><p></p><p>I have two lines of argument: take your pick.</p><p></p><p>1) You argued not that the original version of the game <strong>was</strong> Gary's homebrew, but essentially that all versions of the game <strong>should be</strong> Gary's homebrew.</p><p></p><p>I think that is worthy of ridicule on the face of it. Games can, do, and should change over time, and we shouldn't be shackled to simply repeating what Gary did in 1974 when the tastes of the playerbase have changed over time.</p><p></p><p>2) Gary might have written the original versions of the game from the point of view of his homebrewed campaigns, and not included elements like races, classes, and monsters which did not or would not fit in that campaign, but it's also <strong>perfectly</strong> clear that he and all the early designers considered <em>Dungeons & Dragons</em> to be a game which individual Dungeon Masters and their groups should fold, spindle, and mutilate to suit themselves.</p><p></p><p>I contend that the game has always been written with certain implications of tone and setting in mind, but that these implications were <strong>never</strong> intended to be used as restrictions.</p><p></p><p></p><p>I don't think its being "the designer's homebrew" (as if it were not being designed by a team of about two dozen people, but instead by a single megalomaniacal DM) is any more of a problem for the players of Fourth Edition than First Edition <em>AD&D</em> being Gary's homebrew was for the players of First Edition.</p><p></p><p></p><p>The "core fluff" <strong>does not support</strong> half of the list you give, and if you extend that "etc." to all the other official <em>D&D</em> settings, the odds get even shorter.</p><p></p><p>Ravenloft, Dark Sun, Al Qadim, Jakandor, Dragonlance, Birthright, Spelljammer . . . none of these settings share in the assumptions of the "core fluff" which you <strong>so very mistakenly</strong> consider to be essential to the game.</p><p></p><p>The idea that the assumptions of the Greyhawk setting inform the entirety of the <em>D&D</em> game as it was published (by TSR or Wizards of the Coast) <strong>or</strong> as it was played (by millions of <em>D&D</em> players around the world) is utter nonsense.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3795815, member: 18832"] Sure. I have two lines of argument: take your pick. 1) You argued not that the original version of the game [b]was[/b] Gary's homebrew, but essentially that all versions of the game [b]should be[/b] Gary's homebrew. I think that is worthy of ridicule on the face of it. Games can, do, and should change over time, and we shouldn't be shackled to simply repeating what Gary did in 1974 when the tastes of the playerbase have changed over time. 2) Gary might have written the original versions of the game from the point of view of his homebrewed campaigns, and not included elements like races, classes, and monsters which did not or would not fit in that campaign, but it's also [b]perfectly[/b] clear that he and all the early designers considered [i]Dungeons & Dragons[/i] to be a game which individual Dungeon Masters and their groups should fold, spindle, and mutilate to suit themselves. I contend that the game has always been written with certain implications of tone and setting in mind, but that these implications were [b]never[/b] intended to be used as restrictions. I don't think its being "the designer's homebrew" (as if it were not being designed by a team of about two dozen people, but instead by a single megalomaniacal DM) is any more of a problem for the players of Fourth Edition than First Edition [i]AD&D[/i] being Gary's homebrew was for the players of First Edition. The "core fluff" [b]does not support[/b] half of the list you give, and if you extend that "etc." to all the other official [i]D&D[/i] settings, the odds get even shorter. Ravenloft, Dark Sun, Al Qadim, Jakandor, Dragonlance, Birthright, Spelljammer . . . none of these settings share in the assumptions of the "core fluff" which you [b]so very mistakenly[/b] consider to be essential to the game. The idea that the assumptions of the Greyhawk setting inform the entirety of the [i]D&D[/i] game as it was published (by TSR or Wizards of the Coast) [b]or[/b] as it was played (by millions of [i]D&D[/i] players around the world) is utter nonsense. [/QUOTE]
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Is 4E the designers homebrew coming to my gaming table?
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