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Is 4E the designers homebrew coming to my gaming table?
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<blockquote data-quote="mhacdebhandia" data-source="post: 3795858" data-attributes="member: 18832"><p>Actually, my argument is pretty simple. Thanks for phrasing things this way so that I could think of it in basic terms:</p><p></p><p>All the "established fluff" with decades of history behind it is absolutely, positively no more generic than what is being proposed for Fourth Edition.</p><p></p><p>Seriously. The Great Wheel is not "more generic" than the Astral Sea. Asmodeus as the supreme leader of the devils is not "more generic" than Asmodeus as the divine supreme leader of the devils. <em>Et cetera</em>.</p><p></p><p><strong>You</strong> think of it as "generic" because it's always been around in <em>D&D</em> - but that doesn't mean it's generic. All of it is highly specific to Greyhawk, and - and this is where my point lies - <strong>it is no more or less adaptable to <u>my personal campaign</u> than what is coming in Fourth Edition.</strong></p><p></p><p>Seriously: what is the difference between the Great Wheel and the Astral Sea, if I want to play in or run a game where devils live in the Burning Heart of the World? What is the difference between Asmodeus as supreme ruler of the devils or Asmodeus as god of the devils if I want to play a campaign where the Norse gods are the only ones which exist? What is the difference between planetouched races like tieflings being extremely rare servants of evil or their being fairly common descendants of a fallen devil-worshipping people if I want to play in a setting where the only intelligent races are humans and thri-kreen? <strong>Either way, I have to change what's in the core rules.</strong></p><p></p><p>What you are really arguing for, it seems to me, is a situation where people who choose not to bother with altering the core flavour (for convenience's sake, out of indifference, or because they happen to like it) end up using Gary's Greyhawkian assumptions - and where people who fall into the category of <strong>liking</strong> Gary's Greyhawkian assumptions don't have to do any work to play their preferred style of game.</p><p></p><p>Well, suck it up. Welcome to the thirty-four-years-old club of "People Who Don't Care For The Flavour Assumptions Of The Core Rules". It's a big club - though I might have to turn in my membership card, because I might be moving to the smaller club of "People Who Are Really Quite Happy With The Flavour Of The Core Rules" if things go as they are.</p><p></p><p>My point remains: what you call "core fluff" is not, and has never been, "generic" in the sense you imply. It has <strong>always</strong> had the potential to grate against the preferences and assumptions of many (I suspect a majority) of <em>D&D</em> players - just ask them in their aggregate.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3795858, member: 18832"] Actually, my argument is pretty simple. Thanks for phrasing things this way so that I could think of it in basic terms: All the "established fluff" with decades of history behind it is absolutely, positively no more generic than what is being proposed for Fourth Edition. Seriously. The Great Wheel is not "more generic" than the Astral Sea. Asmodeus as the supreme leader of the devils is not "more generic" than Asmodeus as the divine supreme leader of the devils. [i]Et cetera[/i]. [b]You[/b] think of it as "generic" because it's always been around in [i]D&D[/i] - but that doesn't mean it's generic. All of it is highly specific to Greyhawk, and - and this is where my point lies - [b]it is no more or less adaptable to [u]my personal campaign[/u] than what is coming in Fourth Edition.[/b] Seriously: what is the difference between the Great Wheel and the Astral Sea, if I want to play in or run a game where devils live in the Burning Heart of the World? What is the difference between Asmodeus as supreme ruler of the devils or Asmodeus as god of the devils if I want to play a campaign where the Norse gods are the only ones which exist? What is the difference between planetouched races like tieflings being extremely rare servants of evil or their being fairly common descendants of a fallen devil-worshipping people if I want to play in a setting where the only intelligent races are humans and thri-kreen? [b]Either way, I have to change what's in the core rules.[/b] What you are really arguing for, it seems to me, is a situation where people who choose not to bother with altering the core flavour (for convenience's sake, out of indifference, or because they happen to like it) end up using Gary's Greyhawkian assumptions - and where people who fall into the category of [b]liking[/b] Gary's Greyhawkian assumptions don't have to do any work to play their preferred style of game. Well, suck it up. Welcome to the thirty-four-years-old club of "People Who Don't Care For The Flavour Assumptions Of The Core Rules". It's a big club - though I might have to turn in my membership card, because I might be moving to the smaller club of "People Who Are Really Quite Happy With The Flavour Of The Core Rules" if things go as they are. My point remains: what you call "core fluff" is not, and has never been, "generic" in the sense you imply. It has [b]always[/b] had the potential to grate against the preferences and assumptions of many (I suspect a majority) of [i]D&D[/i] players - just ask them in their aggregate. [/QUOTE]
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