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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is 4E the designers homebrew coming to my gaming table?
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<blockquote data-quote="broghammerj" data-source="post: 3795883" data-attributes="member: 1869"><p>Your post made me realize that I need to clarify my thoughts a bit. It seems we may not be as far apart in thought was it would appear. I have two streams of thinking that have got a bit blended together.</p><p></p><p>1. Your right Gary's DnD is not any more generic than what the 4E designers are purposing. I would hope that you would at least concede that it has historical importance and in a strange way that sort of defines the DnD. DnD at least in a very primordial sense should bear some resemblance to Gygax/Greyhawk. Now I concede that <strong><span style="color: Red">you don't have to like it.</span></strong> <span style="color: Red"><strong>If, and it's a big IF</strong></span>, you are going to keep these ideas, then keep them intact. A sudden rewrite with no real explanation makes no sense to me. It bothers those that like the canon and I would argue equally hinders those like yourself by keeping you somewhat bound in it.</p><p></p><p>2. My other thought is to do something totally different. Don't edit history. Start a new one. Drop references to cosmology, Vecna, Tenser, Mordenkanin, etc in the core rules. The idea of a wizard should be universal whether you play Planescape, your homebrew, Ravenloft, etc. That what I am trying to get at by generic. Leave the core book relatively fluffless. Fluffless doesn't have to equal boring if it's well written. To me that would be the ideal core rules.</p></blockquote><p></p>
[QUOTE="broghammerj, post: 3795883, member: 1869"] Your post made me realize that I need to clarify my thoughts a bit. It seems we may not be as far apart in thought was it would appear. I have two streams of thinking that have got a bit blended together. 1. Your right Gary's DnD is not any more generic than what the 4E designers are purposing. I would hope that you would at least concede that it has historical importance and in a strange way that sort of defines the DnD. DnD at least in a very primordial sense should bear some resemblance to Gygax/Greyhawk. Now I concede that [B][COLOR=Red]you don't have to like it.[/COLOR][/B] [COLOR=Red][B]If, and it's a big IF[/B][/COLOR], you are going to keep these ideas, then keep them intact. A sudden rewrite with no real explanation makes no sense to me. It bothers those that like the canon and I would argue equally hinders those like yourself by keeping you somewhat bound in it. 2. My other thought is to do something totally different. Don't edit history. Start a new one. Drop references to cosmology, Vecna, Tenser, Mordenkanin, etc in the core rules. The idea of a wizard should be universal whether you play Planescape, your homebrew, Ravenloft, etc. That what I am trying to get at by generic. Leave the core book relatively fluffless. Fluffless doesn't have to equal boring if it's well written. To me that would be the ideal core rules. [/QUOTE]
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General Tabletop Discussion
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Is 4E the designers homebrew coming to my gaming table?
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