billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
That's cheap enough (on PDF) to check out.
That's cheap enough (on PDF) to check out.
Already downloaded it. I'll have time this afternoon to check it out.That's cheap enough (on PDF) to check out.
Please report back! I'm curious to read your thoughts on this product.Already downloaded it. I'll have time this afternoon to check it out.
Summary: this is mostly a simplified version of the SRD (a lot pulled directly from that), with additional restrictions placed on many things and optional things (like feats) not used. It has a few pages on building a stronghold or guild and using hirelings. It also has a nice appendices for converting monsters into its system, with an example, and saving throws to ability scores. The format is decent and it has a pretty good index from what I can tell.Please report back! I'm curious to read your thoughts on this product.
I was a BX / BECMI player and wasn't a fan of AD&D so I hear what you're saying.Not really. Both lines were very successful until Willaims decided to run the company into the ground with her vanity Buck Rogers game (as well as getting absolutely destroyed in the Card Wars). TSR published a lot of games over the years, some successful and some not, but was undeniably a successful game company for a long time. There's a reason why people still play B/X and BECMI, and it isn't because it/they was some shallow, lesser version of AD&D.
(bold added)I'm not sure what you'd drop out of 5e to create a "Basic/Expert" track for the game other than reducing the number of character classes, subclasses and spells available to the players.
The complexity in 5E comes primarily from its excess of moving parts, primarily in the form of classes and races, especially where "splat books" are concerned. It isn't nearly as bad as 3.x era games, of course, but it is still cumbersome without much value to actual actual gameplay. Its "skill system" such that it is is simplified to the point of almost not being worth discarding, except I honestly think games that are intended to challenge players' creativity are better off without them.And also honestly? The 5e game is actually a super-simplified game in the grand scheme of things.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.