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<blockquote data-quote="The-Magic-Sword" data-source="post: 8714195" data-attributes="member: 6801252"><p>Understandable, one of the things they did better with essentials, was to 'conceal' some of the tactical elements under a more traditional DND structure and asymmetry they just built on top of their pre-existing symmetry-- in other words they shifted power budgets around so not everyone had to have dailies, and created a Basic Attack and BasicAttack+ to evoke the feeling of old style martials being more simple. It was very much designed to ease players into the structure, which then had lots of other stuff they could tap into if and when they wanted to. If it had come out first, I think it would have done a lot for how people thought about the game.</p><p></p><p>Automation does a lot for simplicity, because whatever edition we're talking about it becomes so much easier to just reference +7 on your sheet that's set up for you based off more intuitive decisions like "I'll have high strength because I'm a Barbarian" than to at some point, set the numbers up yourself and remember which ones to apply. </p><p></p><p>Our VTT even tracks the -whatever to ac from a creature being frightened so long as i click the button to mark that it happened, players can double click a creature to 'target' it and have the system tell them if it was a hit or crit, I can click a button to mystify the actual roll, and I can use as much or as little of it as I want, its super duper neat.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8714195, member: 6801252"] Understandable, one of the things they did better with essentials, was to 'conceal' some of the tactical elements under a more traditional DND structure and asymmetry they just built on top of their pre-existing symmetry-- in other words they shifted power budgets around so not everyone had to have dailies, and created a Basic Attack and BasicAttack+ to evoke the feeling of old style martials being more simple. It was very much designed to ease players into the structure, which then had lots of other stuff they could tap into if and when they wanted to. If it had come out first, I think it would have done a lot for how people thought about the game. Automation does a lot for simplicity, because whatever edition we're talking about it becomes so much easier to just reference +7 on your sheet that's set up for you based off more intuitive decisions like "I'll have high strength because I'm a Barbarian" than to at some point, set the numbers up yourself and remember which ones to apply. Our VTT even tracks the -whatever to ac from a creature being frightened so long as i click the button to mark that it happened, players can double click a creature to 'target' it and have the system tell them if it was a hit or crit, I can click a button to mystify the actual roll, and I can use as much or as little of it as I want, its super duper neat. [/QUOTE]
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