D&D 5E Is 5E Special

Reynard

Legend
This is a question about the popularity of D&D right now, more than being a question about any specific element of 5E.

It boils down to this: if it wasn't 5E (pick a different edition, it doesn't matter) but all the other circumstances were the same -- a new edition in 2014, references in the media, Critical Role and streaming in general, etc... -- would D&D still be having a major pop-cultural moment?

In other words: is there something special about 5E that created this moment, or does it "just happen to be" that 5E is the current edition?
 

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payn

He'll flip ya...Flip ya for real...
I think its both. The system is very causal friendly and is inoffensive to folks who prefer past editions. A lot of people don't love it, but nobody seems to outright hate it. Combine that with all the media stuff going on and it was a recipe for success.

To compare it to past editions, I think the others were too specific and crunchy for the experience they wanted to provide. Good for the hardcore and initiated, but bad for the causal and new comer. That doesn't mean 5E is the best game, but it is the best for the average gamer.
 

5E is special solely for one reason - accessibility.

And that seems like it was more a desperation move to get people back and to help differentiate it from Pathfinder 1E than a really well-considered decision (esp. as 5E is inconsistently accessible - it's less accessible as a DM than 4E, I'd suggest, for example, and that didn't have to be the case).

If we consider say, a reprinted 2E, a continuing 4E (which wasn't very different), or indeed Pathfinder 1E (or 3.XE), yeah none of those would have done as well, because none of them are as accessible. Would they have done better? Yeah, if for some reason 4E kept going (which would have changed it from one of the shortest to the longest-lived edition), would D&D have a lot more players than it did? Sure. But if 5E has 30m active players/DMs (which seems to be the WotC figure), I feel like 4E would have been lucky to break 10m to 15m, because of people bouncing off the system. Pathfinder/3.XE would have done even worse, because they're distinctly less newbie-friendly and videogamer-friendly than 4E was (at least based on direct experience of introducing new players). Ironically 2E might have done a bit better than those, but still nowhere near 5E's numbers.
 




overgeeked

B/X Known World
if it wasn't 5E (pick a different edition, it doesn't matter) but all the other circumstances were the same -- a new edition in 2014, references in the media, Critical Role and streaming in general, etc... -- would D&D still be having a major pop-cultural moment?
Mostly, yes.
is there something special about 5E that created this moment, or does it "just happen to be" that 5E is the current edition?
No. There's nothing "special" about 5E in that regard. I think most of the editions would have the same or quite similar pop culture moments if they were the new edition then. Any non-Holmes iteration of Basic, AD&D, 2E, or 3X...wouldn't matter. The others are too "incomplete" or too focused in their design.
 

Pretty much agree with most of the above positions. There isn't anything magical about the core game engine (side: there isn't anything magical about D&D), but it hits the right notes and excludes the right trip-ups.

3e and 4e (and PF) have some decided advantages, but they also seem like they were built as someone's 2nd+ TTRPG. 3E in particular was a 'here's your old D&D game, but we've cleaned it up by _______.' You can learn to game starting with it, you can even do so not being taught by someone who already knows RPGs, but none of them are natural fits for that role.

TSR-era D&D, especially the ones designed for accessibility (BX. BECMI, arguably 2E) have a lot going for them. They have a certain form of simplicity that could make them work for this role. However, they have a bunch of trip-ups as well. Race as class and racial class and level limits; highly lethal early levels; assumption of kicking around dungeons for treasure -- again things you can learn how to game while dealing with (plenty of us did), but also something which will self-select down to a certain subset of potential gamers who don't shy away from those things.

In both cases, 5e kinda dodges the pitfalls, while still being playable enough.
 

Vaalingrade

Legend
Not really.

It was there and fairly accessible at the absolute perfect time.

People finally got to see it demonstrated by people who weren't condescending to them about how they didn't know what a d20 was, finally had the free time to play a fairly time consuming game, and had the tools to do it from home. Perfect storm.
 


Alby87

Explorer
I think that D&D is having a good moment thanks to the Stranger Things (mainstream) and Critical Role (but you have to at know what a RPG is to at least know Critical Role), then the offer got expanded by a lot of podcasts, streaming sessions, Vox Machina animation and so on. Consider the pandemic lockdown, people started checking the game and its rules. And they got a game that doesn't have a lot of players' option that can confuse people like 3.X (only Xanathar and Tasha are the core books about this), or the complex game that is the 4th edition, or the not so clear 1e and 2e.
I think (but it's a my idea) that 5e was the right offer at the same time the demand rose. Maybe, maybe, an updated B/X - BECMI - RC game could have made an impression too, being really easy to grasp. And remember: D&D for common people will always means RPG, like Coca Cola is a common name for "cola soda".
 


billd91

Not your screen monkey (he/him)
In other words: is there something special about 5E that created this moment, or does it "just happen to be" that 5E is the current edition?
Yes, I think 5e is special for a couple of reasons, both of which make it extremely accessible to the potential gaming public:
1) It's a "we've got a bit for everybody" edition and that widens its appeal among the existing players.
2) It's very stream friendly. There's a reason Critical Role turned to it rather than continue with Pathfinder for their streaming show. I don't believe for a second that with their style of play any other edition of D&D after the B/X and AD&D strains would have worked as well. And I don't think CR would have done as well if they were using an old and out of print edition from decades in the past.
 


people who weren't condescending to them about how they didn't know what a d20 was
This is a not-to-be-understated factor, and good point.

Millennials in general, are a lot less snobby and jerk-y in general about nerdy stuff than Gen-Xers. All the classic "sneering nerd" stereotypes, whilst perhaps predating Gen-X, were certainly very present in Gen-X, and even by the time of Xennials like myself, had dropped off steeply. A lot of my earlier experiences with RPGs were of "sneering nerds" who were older than me (luckily I had a Gen-X cousin who wasn't a sneering nerd, who taught me to play). And I can say that, IRL at least, I've never been that "sneering nerd". It's outside my repertoire. I'm having trouble even thinking of a "sneering nerd" my age or younger, despite being able to think of loads a few years or more older.

And I've seen this apply to Millennials generally - and not just about RPGs - but about all games, and just nerdy subjects in general. There's just way less sneering about people not knowing stuff than with Gen-X. (One example it's easy to see this with is Star Wars - the violence with which opinions about Star Wars are held just drastically increases once you get to like 48-50 or older - 30-somethings or 20-somethings tend to have pretty soft opinions about SW, even if they are big fans, whereas it's easy to find a 50-y/o SW fan who thinks he "owns" SW and is ready to strike down upon anyone who has the "wrong" SW opinions).
 

payn

He'll flip ya...Flip ya for real...
This is a not-to-be-understated factor, and good point.

Millennials in general, are a lot less snobby and jerk-y in general about nerdy stuff than Gen-Xers. All the classic "sneering nerd" stereotypes, whilst perhaps predating Gen-X, were certainly very present in Gen-X, and even by the time of Xennials like myself, had dropped off steeply. A lot of my earlier experiences with RPGs were of "sneering nerds" who were older than me (luckily I had a Gen-X cousin who wasn't a sneering nerd, who taught me to play). And I can say that, IRL at least, I've never been that "sneering nerd". It's outside my repertoire. I'm having trouble even thinking of a "sneering nerd" my age or younger, despite being able to think of loads a few years or more older.

And I've seen this apply to Millennials generally - and not just about RPGs - but about all games, and just nerdy subjects in general. There's just way less sneering about people not knowing stuff than with Gen-X. (One example it's easy to see this with is Star Wars - the violence with which opinions about Star Wars are held just drastically increases once you get to like 48-50 or older - 30-somethings or 20-somethings tend to have pretty soft opinions about SW, even if they are big fans, whereas it's easy to find a 50-y/o SW fan who thinks he "owns" SW and is ready to strike down upon anyone who has the "wrong" SW opinions).
Well us gen-xers didn't have a fully bloomed internets at the palm of our hands like you baby zoomers. Knowing stuff was a lot more impressive then ;)
 

Oofta

Legend
I think it's a combination of a good game along with cultural shift. The base game is easy to use, fits a lot of styles. In addition it can be easily expanded with everything from home rules to level up to esper genesis.
 

Reynard

Legend
This is a not-to-be-understated factor, and good point.

Millennials in general, are a lot less snobby and jerk-y in general about nerdy stuff than Gen-Xers. All the classic "sneering nerd" stereotypes, whilst perhaps predating Gen-X, were certainly very present in Gen-X, and even by the time of Xennials like myself, had dropped off steeply. A lot of my earlier experiences with RPGs were of "sneering nerds" who were older than me (luckily I had a Gen-X cousin who wasn't a sneering nerd, who taught me to play). And I can say that, IRL at least, I've never been that "sneering nerd". It's outside my repertoire. I'm having trouble even thinking of a "sneering nerd" my age or younger, despite being able to think of loads a few years or more older.

And I've seen this apply to Millennials generally - and not just about RPGs - but about all games, and just nerdy subjects in general. There's just way less sneering about people not knowing stuff than with Gen-X. (One example it's easy to see this with is Star Wars - the violence with which opinions about Star Wars are held just drastically increases once you get to like 48-50 or older - 30-somethings or 20-somethings tend to have pretty soft opinions about SW, even if they are big fans, whereas it's easy to find a 50-y/o SW fan who thinks he "owns" SW and is ready to strike down upon anyone who has the "wrong" SW opinions).
The sneeringest nerd I know is a Millennial who hates everything, so I guess there's no accounting for anecdotes. It's almost as if we can't effectively paint entire generations with self aggrandizing brushes.
 


payn

He'll flip ya...Flip ya for real...
The sneeringest nerd I know is a Millennial who hates everything, so I guess there's no accounting for anecdotes. It's almost as if we can't effectively paint entire generations with self aggrandizing brushes.
I was gonna say hey us gen xers brought ya Revenge of the Nerds to soften up the anti-nerd culture, but yeah we completely forgot about the ladies.
 

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