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<blockquote data-quote="doctorbadwolf" data-source="post: 8714423" data-attributes="member: 6704184"><p>Definitely partly a perception thing, then. I mean, level 3 fireball just does not out damage a decently built level 5 fighter. In a single round, sure, but even then not reliably, with the fighter also turning limited resources into damage dice. The times where fireball can hit 6 creatures or whatever should be pretty rare, and caster damage rolls are much swingier than martial attack actions. </p><p></p><p>IME, a swashbuckler rogue kills more enemies than all but the most damage focused casters, and does so at-will. </p><p></p><p>But if you felt the need to ban certain feats, something (maybe several things) are wildly different about our games, and not just level of optimization, because I’ve had games where we went all out, and most of the group has very high “system mastery”. </p><p></p><p>Magic items, I’ll grant, are too wildly variable at a given rarity, and often much too clunky with stuff like the various staves of “here’s a whole extra level 5 caster worth of spells per day” nonsense. </p><p></p><p>I’m glad you are enjoying the system you’re using now, though. There is a lot that frustrates me in 5e, and I’ve been iterating a very different system for the past 10 years that at this point (basically v3 of the ruleset) I just enjoy more than 5e, so I get it.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8714423, member: 6704184"] Definitely partly a perception thing, then. I mean, level 3 fireball just does not out damage a decently built level 5 fighter. In a single round, sure, but even then not reliably, with the fighter also turning limited resources into damage dice. The times where fireball can hit 6 creatures or whatever should be pretty rare, and caster damage rolls are much swingier than martial attack actions. IME, a swashbuckler rogue kills more enemies than all but the most damage focused casters, and does so at-will. But if you felt the need to ban certain feats, something (maybe several things) are wildly different about our games, and not just level of optimization, because I’ve had games where we went all out, and most of the group has very high “system mastery”. Magic items, I’ll grant, are too wildly variable at a given rarity, and often much too clunky with stuff like the various staves of “here’s a whole extra level 5 caster worth of spells per day” nonsense. I’m glad you are enjoying the system you’re using now, though. There is a lot that frustrates me in 5e, and I’ve been iterating a very different system for the past 10 years that at this point (basically v3 of the ruleset) I just enjoy more than 5e, so I get it. [/QUOTE]
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