Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5E Special
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The-Magic-Sword" data-source="post: 8714516" data-attributes="member: 6801252"><p>As I recall, the massive smite bombs were actually one of the few ways martials could keep up-- it's been a few years, so I don't have the calcs on hand, we started realizing it when we also realized that fireball was excellent single target damage due to them beefing it up due to its iconic status. The caster will do more damage than a martial in a round, which is supposed to be counter balanced by the martial's sustain, but as a practical matter forcing out a bunch of encounters to weaken the party as 5e encourages for its long rest and short rest balance mechanics, was difficult, even when we moved to an adventuring week via modified gritty realism rules. There were other strong spells too, fireball was especially egregious because it was written to be better, and there was almost nothing to it, it was a complete <strong>First Order Optimal Strategy </strong>that doesn't fall off at any level of skill.</p><p></p><p>Under normal rules, if players aren't deliberately hobbling themselves and don't have a forceful time pressure, they end up resting according to resource drain meaning the casters had an incentive to play pretty aggressively, but if the time pressure is on, they generally won't even want to stop for an hour and the short rest classes feel even worse. Plus, around a table of friends, there's a general sense that if someone wants to rest, the other party members aren't going to fight them about it arbitrarily. We did push, but the 6-8 encounter mark is <em>rough</em>, and we observed that it did take that much.</p><p></p><p>In a game that utilizes relatively accessible magic items, you had even more castings being thrown around (I know we banned the wand of fireballs and other casting increase items outright at one point) and I should emphasize that the number of encounters you need to burn out the spells was pretty high to begin with. This led to a scenario where it became very demanding to police the pace of any given adventure, and therefore to design encounters that weren't shut down by aggressive casting-- especially since spamming combat encounters to suck up resources isn't something the group generally enjoys, and the West Marches format at the time made it, so we couldn't wring multiple sessions of play out of a single rest.</p><p></p><p>I was active online, kept up with multiple blogs giving GMing advice, and while I could basically do a bunch of the stuff [USER=6801845]@Oofta[/USER] was talking about to make my encounters work (actually, I also really like Tome of Foes, the kobold press book, because the monsters just have a bit more bite) like, create specialized boss monsters that cheated action economy and stuff to be interesting and a threat, it was way too much work for me to stick with on a regular basis to negotiate session prep.</p><p></p><p>It also backed us into a weird corner where we wanted to get rid of SS and GWM because they made those two weapon styles much better than any other martial weapon style in the game-- and wanting to have active access to magic items made <em>not taking them </em>much more of a newbie trap in our west marches, but they were also one of the few ways to drag back some ground. We actually had houserules trying to buff some martial styles (like I know the TWF's actual bonus was free, and then I think I built the effect of the TWF feat into the fighting style...) to try and get it where we needed it to be. I was actually pretty active on r/unearthedarcana because of the amount of Homebrew I was creating, and we were using, and for a little bit I thought that was the problem until one of our power gamers broke down what a bog-standard wizard could do, and pointed out which characters were even using any, vs. CRB options, their Volo's Hobgoblin Wizard for instance was RAW.</p><p></p><p>Add that to all the house rules and rulings I was making in general were reaching a significant volume, the lack of out of combat support, the relative dearth of character options that weren't part of a me curated Homebrew collection and other weird game breaking spells and items, and this decade-long GM called it quits. I casually grabbed the Pathfinder 2e PDF on launch day, thinking I'd probably wanna stick with 5e since I'd invested so much into it, and uh, it dragged me kicking and screaming over to Pathfinder with how well it addressed literally every pain point 5e had created for us-- to put that into perspective, I had vaguely resented Pathfinder for years from having started with and loving 4e and getting the "uhh you should be playing Pathfinder, it's just better than 4e in every way" treatment. </p><p></p><p>So, <em>speaking primarily as a 5e player who still hasn't played pathfinder 2e as long as I did 5e, </em>that's my story, and in tandem with things I see out in the wilds of the community, is why I'm ambivalent about 5e's balance and accessibility. I think it back-loads a lot of its more user hostile elements, which is unusual for an RPG, and I think as a system, that might be its strongest claim to approachability. But I also think it's contributing to some serious salt build up by creating unhealthy pressures on the culture in the community.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8714516, member: 6801252"] As I recall, the massive smite bombs were actually one of the few ways martials could keep up-- it's been a few years, so I don't have the calcs on hand, we started realizing it when we also realized that fireball was excellent single target damage due to them beefing it up due to its iconic status. The caster will do more damage than a martial in a round, which is supposed to be counter balanced by the martial's sustain, but as a practical matter forcing out a bunch of encounters to weaken the party as 5e encourages for its long rest and short rest balance mechanics, was difficult, even when we moved to an adventuring week via modified gritty realism rules. There were other strong spells too, fireball was especially egregious because it was written to be better, and there was almost nothing to it, it was a complete [B]First Order Optimal Strategy [/B]that doesn't fall off at any level of skill. Under normal rules, if players aren't deliberately hobbling themselves and don't have a forceful time pressure, they end up resting according to resource drain meaning the casters had an incentive to play pretty aggressively, but if the time pressure is on, they generally won't even want to stop for an hour and the short rest classes feel even worse. Plus, around a table of friends, there's a general sense that if someone wants to rest, the other party members aren't going to fight them about it arbitrarily. We did push, but the 6-8 encounter mark is [I]rough[/I], and we observed that it did take that much. In a game that utilizes relatively accessible magic items, you had even more castings being thrown around (I know we banned the wand of fireballs and other casting increase items outright at one point) and I should emphasize that the number of encounters you need to burn out the spells was pretty high to begin with. This led to a scenario where it became very demanding to police the pace of any given adventure, and therefore to design encounters that weren't shut down by aggressive casting-- especially since spamming combat encounters to suck up resources isn't something the group generally enjoys, and the West Marches format at the time made it, so we couldn't wring multiple sessions of play out of a single rest. I was active online, kept up with multiple blogs giving GMing advice, and while I could basically do a bunch of the stuff [USER=6801845]@Oofta[/USER] was talking about to make my encounters work (actually, I also really like Tome of Foes, the kobold press book, because the monsters just have a bit more bite) like, create specialized boss monsters that cheated action economy and stuff to be interesting and a threat, it was way too much work for me to stick with on a regular basis to negotiate session prep. It also backed us into a weird corner where we wanted to get rid of SS and GWM because they made those two weapon styles much better than any other martial weapon style in the game-- and wanting to have active access to magic items made [I]not taking them [/I]much more of a newbie trap in our west marches, but they were also one of the few ways to drag back some ground. We actually had houserules trying to buff some martial styles (like I know the TWF's actual bonus was free, and then I think I built the effect of the TWF feat into the fighting style...) to try and get it where we needed it to be. I was actually pretty active on r/unearthedarcana because of the amount of Homebrew I was creating, and we were using, and for a little bit I thought that was the problem until one of our power gamers broke down what a bog-standard wizard could do, and pointed out which characters were even using any, vs. CRB options, their Volo's Hobgoblin Wizard for instance was RAW. Add that to all the house rules and rulings I was making in general were reaching a significant volume, the lack of out of combat support, the relative dearth of character options that weren't part of a me curated Homebrew collection and other weird game breaking spells and items, and this decade-long GM called it quits. I casually grabbed the Pathfinder 2e PDF on launch day, thinking I'd probably wanna stick with 5e since I'd invested so much into it, and uh, it dragged me kicking and screaming over to Pathfinder with how well it addressed literally every pain point 5e had created for us-- to put that into perspective, I had vaguely resented Pathfinder for years from having started with and loving 4e and getting the "uhh you should be playing Pathfinder, it's just better than 4e in every way" treatment. So, [I]speaking primarily as a 5e player who still hasn't played pathfinder 2e as long as I did 5e, [/I]that's my story, and in tandem with things I see out in the wilds of the community, is why I'm ambivalent about 5e's balance and accessibility. I think it back-loads a lot of its more user hostile elements, which is unusual for an RPG, and I think as a system, that might be its strongest claim to approachability. But I also think it's contributing to some serious salt build up by creating unhealthy pressures on the culture in the community. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5E Special
Top