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<blockquote data-quote="Oofta" data-source="post: 8714726" data-attributes="member: 6801845"><p>4E was about so much more than damage though. Control, and countering or triggering off your opponent's actions, were king. Whether that was a good thing or not, unless you knew exactly what your group could do and how to counteract it without simply nerfing them (like the LFR modules did) there was no way to predict. </p><p></p><p></p><p>Just for the record, I will state it again. There are aspects of 4E I miss. I miss the way clerics could contribute to combat while also being support on the same turn. That and I have a whole slew of D12s I needed for my high level tempest(?) cleric I no longer need. Heck, I miss aspects of 3.5 like my dual wielding dwarf that could lay waste to everything in his path until he became the guy that carried the wizard's luggage. Had a blast with 2E with my barbarian that took advantage of Skills & Powers to gain a benefit from being brutally honest even when he should have just shut up. I could continue on to even older editions.</p><p></p><p>But I don't think I'd want to play any of those older editions for more than a one shot or mini campaign. 4E isn't all <em>that</em> special in my hierarchy of what game I want to play. 5E simply works better <em>for me </em>than previous editions.</p><p></p><p></p><p></p><p>Several things carried over, but yes the group has a lot more freedom and no expectations of things like "you will have a +X weapon by level Y". With more freedom comes more complexity. I think it was the right call, even if there could be improvements.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8714726, member: 6801845"] 4E was about so much more than damage though. Control, and countering or triggering off your opponent's actions, were king. Whether that was a good thing or not, unless you knew exactly what your group could do and how to counteract it without simply nerfing them (like the LFR modules did) there was no way to predict. Just for the record, I will state it again. There are aspects of 4E I miss. I miss the way clerics could contribute to combat while also being support on the same turn. That and I have a whole slew of D12s I needed for my high level tempest(?) cleric I no longer need. Heck, I miss aspects of 3.5 like my dual wielding dwarf that could lay waste to everything in his path until he became the guy that carried the wizard's luggage. Had a blast with 2E with my barbarian that took advantage of Skills & Powers to gain a benefit from being brutally honest even when he should have just shut up. I could continue on to even older editions. But I don't think I'd want to play any of those older editions for more than a one shot or mini campaign. 4E isn't all [I]that[/I] special in my hierarchy of what game I want to play. 5E simply works better [I]for me [/I]than previous editions. Several things carried over, but yes the group has a lot more freedom and no expectations of things like "you will have a +X weapon by level Y". With more freedom comes more complexity. I think it was the right call, even if there could be improvements. [/QUOTE]
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