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<blockquote data-quote="LordEntrails" data-source="post: 8714844" data-attributes="member: 6804070"><p>In my games, it's really not up to the players to decide when they do and don't rest. It's up to me when I give the opportunities for short and long rests based on how I design the encounters. IMO one of the biggest mistakes DMs make with 5E is letting the players decide when they get to rest and not designing encounters according to how many how many encounters between rests.</p><p></p><p>I don't know your definition os "relatively accessible magic items", but I don't think we are playing the same game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> To me, magic items are not very accessible in the campaigns I run. Not until Tier 3 can the players normally impact what magic might be available to them, and then only as supporting items, not their main/major items.</p><p></p><p>Great post by the way. Not sure what you mean here at all about back loading or community pressures, but I do take this as a great example that no one system is for everyone. I gladly gave up 3.5/PF years ago and could only be brought back kicking and screaming. And PF2E holds exactly zero interest for me. But that's what is great about freedom, we all get to play the games that we enjoy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yes it was.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 8714844, member: 6804070"] In my games, it's really not up to the players to decide when they do and don't rest. It's up to me when I give the opportunities for short and long rests based on how I design the encounters. IMO one of the biggest mistakes DMs make with 5E is letting the players decide when they get to rest and not designing encounters according to how many how many encounters between rests. I don't know your definition os "relatively accessible magic items", but I don't think we are playing the same game :) To me, magic items are not very accessible in the campaigns I run. Not until Tier 3 can the players normally impact what magic might be available to them, and then only as supporting items, not their main/major items. Great post by the way. Not sure what you mean here at all about back loading or community pressures, but I do take this as a great example that no one system is for everyone. I gladly gave up 3.5/PF years ago and could only be brought back kicking and screaming. And PF2E holds exactly zero interest for me. But that's what is great about freedom, we all get to play the games that we enjoy. :) Yes it was. [/QUOTE]
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