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<blockquote data-quote="LordEntrails" data-source="post: 8715068" data-attributes="member: 6804070"><p>IMO there is no game in which the players do not need to police themselves. Whether that is an RPG or a game of basketball. Playing like a jerk is being a jerk. Self policing, or what society simple calls 'being respectful of others' is a social norm that I don't want to give up. Even when playing an RPG. As a GM do I police myself? Do I expect my players to police themselves? Absolutely. It's a matter of degree and appropriateness for the situation. I doubt their is an RPG out there that can't be "broken" or made 'un-fun' if some self-policing is not done.</p><p></p><p>I don't think of it as coming up with reasons why the party can't rest, but rather coming up with reasons they can. Rest requires safety, who says the world around the PCs is safe? The GM and only the GM does. (edi: note, my players tell me the world they adventure in is dangerous, their choice!) So, as GM I have to come up with reasons it is safe for the party to be able to rest. But that's not draining to me.</p><p></p><p>I think it all comes down to a difference. One of us sees the glass half full, the other half empty, and we are both right.</p><p></p><p>Note, my 3+ year campaign has had none of the issues you've seen. The PCs got legendary magic items in Tier 2. They have left behind magic items because they can't attune to more. They have more consumables than they can carry. I'm not stingy with magic. IMO it means that they get to use all sorts of cool stuff. I also get to use all sorts of cool NPCs, and I get to throw all sorts of situations their way, without worrying about if they can get out of it or even survive. Not that PC death isn't real and TPKs not a possibility, because they PCs have options, even if it is to run away or roll up a new character.</p><p></p><p></p><p>Great! Glad you and your players found the game for you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So in PF2 you give the players every magic items ever published because you don't want to police them? And doing so does not drain any of your energy? That's amazing! And tells me that PF2E is not the game for me and my group.</p><p></p><p>Again, great you have found the system that works for you. I'm a firm believer no one RPG is best for everyone. But that does not mean that 5E isn't special in some way. I think the growth in the player base and the financial success are simple indicators that it is indeed special in some way.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 8715068, member: 6804070"] IMO there is no game in which the players do not need to police themselves. Whether that is an RPG or a game of basketball. Playing like a jerk is being a jerk. Self policing, or what society simple calls 'being respectful of others' is a social norm that I don't want to give up. Even when playing an RPG. As a GM do I police myself? Do I expect my players to police themselves? Absolutely. It's a matter of degree and appropriateness for the situation. I doubt their is an RPG out there that can't be "broken" or made 'un-fun' if some self-policing is not done. I don't think of it as coming up with reasons why the party can't rest, but rather coming up with reasons they can. Rest requires safety, who says the world around the PCs is safe? The GM and only the GM does. (edi: note, my players tell me the world they adventure in is dangerous, their choice!) So, as GM I have to come up with reasons it is safe for the party to be able to rest. But that's not draining to me. I think it all comes down to a difference. One of us sees the glass half full, the other half empty, and we are both right. Note, my 3+ year campaign has had none of the issues you've seen. The PCs got legendary magic items in Tier 2. They have left behind magic items because they can't attune to more. They have more consumables than they can carry. I'm not stingy with magic. IMO it means that they get to use all sorts of cool stuff. I also get to use all sorts of cool NPCs, and I get to throw all sorts of situations their way, without worrying about if they can get out of it or even survive. Not that PC death isn't real and TPKs not a possibility, because they PCs have options, even if it is to run away or roll up a new character. Great! Glad you and your players found the game for you :) So in PF2 you give the players every magic items ever published because you don't want to police them? And doing so does not drain any of your energy? That's amazing! And tells me that PF2E is not the game for me and my group. Again, great you have found the system that works for you. I'm a firm believer no one RPG is best for everyone. But that does not mean that 5E isn't special in some way. I think the growth in the player base and the financial success are simple indicators that it is indeed special in some way. [/QUOTE]
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