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<blockquote data-quote="Minigiant" data-source="post: 8715657" data-attributes="member: 63508"><p>This is why I think 4e Essentials would have done as well or better than 5e in the same time period as one of the goals of "4.5" and 4e as whole was getting character archetypes to do their thing at level 1 and be effective. You could cleave, blast, mass heal, mystic punch, and control a pet at level 1. No waiting for a build to start coming together. No fear of playing a bad PC (as long as you didn't pick vampire).</p><p>As you level, you got better and were not waiting to unlock features so much.</p><p></p><p>4e was probably the only edition that got beastmasters and monks to work like the fantasy. So if 4e Essentials had came out in 2014 and broken the ranger and monk into the hunter (ranged), scout (melee), bestmaster (pet), brawler (DEX/STR), mystic(DEX/WIS), and bender (elemental) by 2017, I could only imagine the high sales.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8715657, member: 63508"] This is why I think 4e Essentials would have done as well or better than 5e in the same time period as one of the goals of "4.5" and 4e as whole was getting character archetypes to do their thing at level 1 and be effective. You could cleave, blast, mass heal, mystic punch, and control a pet at level 1. No waiting for a build to start coming together. No fear of playing a bad PC (as long as you didn't pick vampire). As you level, you got better and were not waiting to unlock features so much. 4e was probably the only edition that got beastmasters and monks to work like the fantasy. So if 4e Essentials had came out in 2014 and broken the ranger and monk into the hunter (ranged), scout (melee), bestmaster (pet), brawler (DEX/STR), mystic(DEX/WIS), and bender (elemental) by 2017, I could only imagine the high sales. [/QUOTE]
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