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<blockquote data-quote="Warpiglet-7" data-source="post: 8716421" data-attributes="member: 7025282"><p>I would say the opposite. If it IS a problem for you, then it’s a problem.</p><p></p><p>This does not mean the game is broken however. It means you may want to invest in a fix that increases your enjoyment.</p><p></p><p>Given the popularity of the game, it is unlikely to garner a systemic overhaul of significant proportions. Neither is it probably fruitful to convince people (like me) that they are more happy than we should be.</p><p></p><p>I get it—-I have had much time on the sidelines and it sucks. My solution was to embrace the sidelines until things changes. AD&D right up to 3e.</p><p></p><p>And just nothing during 4e! Should have gone back but I digress.</p><p></p><p>There is a lot of debate about the game philosophy and design goals. It might be an interesting academic debate and perfect grist for the mill. But the designers really have one thing in mind: fun. And of course their vision of fun is carried forward if it leads to sales.</p><p></p><p>It’s pretty subjective in many ways. I personally don’t care about perfect balance. I don’t want to be ineffectual but neither do I have out a stats program. Those fickle dice lay people low and raise them up often enough. Small sample sizes are an interesting beast!</p><p></p><p>I cut my teeth on a lack of balance. Sometimes I played a thief knowing darn well my MS and HS was low and my chance to hit AC 0 was…poor. But I wanted to try to solve challenges that way.</p><p></p><p>I am glad that balance is better now—-and it is. I just don’t think it’s the highlight of the game. There are so many func classes and combos…sure there may be some that are less powerful but if you still can solve in game problems and contribute, most people can enjoy the flavor enough to compensate for less than perfect balance.</p><p></p><p>That said was there any edition that really hit the sweet spot for you?</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8716421, member: 7025282"] I would say the opposite. If it IS a problem for you, then it’s a problem. This does not mean the game is broken however. It means you may want to invest in a fix that increases your enjoyment. Given the popularity of the game, it is unlikely to garner a systemic overhaul of significant proportions. Neither is it probably fruitful to convince people (like me) that they are more happy than we should be. I get it—-I have had much time on the sidelines and it sucks. My solution was to embrace the sidelines until things changes. AD&D right up to 3e. And just nothing during 4e! Should have gone back but I digress. There is a lot of debate about the game philosophy and design goals. It might be an interesting academic debate and perfect grist for the mill. But the designers really have one thing in mind: fun. And of course their vision of fun is carried forward if it leads to sales. It’s pretty subjective in many ways. I personally don’t care about perfect balance. I don’t want to be ineffectual but neither do I have out a stats program. Those fickle dice lay people low and raise them up often enough. Small sample sizes are an interesting beast! I cut my teeth on a lack of balance. Sometimes I played a thief knowing darn well my MS and HS was low and my chance to hit AC 0 was…poor. But I wanted to try to solve challenges that way. I am glad that balance is better now—-and it is. I just don’t think it’s the highlight of the game. There are so many func classes and combos…sure there may be some that are less powerful but if you still can solve in game problems and contribute, most people can enjoy the flavor enough to compensate for less than perfect balance. That said was there any edition that really hit the sweet spot for you? [/QUOTE]
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