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Is 5E Special
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<blockquote data-quote="Nightfly" data-source="post: 8716438" data-attributes="member: 89601"><p>You should? Forsooth, good chap! Challenge away! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I think you might be remembering 4e with rose-colored lenses. People freaked out when they learned that the fighter was a "defender" in 4e and that making a damage-based fighter was essentially impossible. And if you wanted to make a fighter with a bow? Well, all the archery stuff belongs to the ranger. If you didn't want to be a ranger... too bad, buddy. Archer warriors in 4e were <em>rangers</em>, and if you wanted to be a remotely effective character of that type, it was ranger or go home.</p><p></p><p>I personally didn't mind that, because I wasn't married to the name "fighter" when I rolled up an archer martial. But boy, other people sure did. A lot of folks at Paizo made a lot of money just based on the anger that a lot of the fan base had about that kind of thing. Wizards attempted to fix it to some degree with Essentials, which (among other things) made the class roles a bit more flexible, but the damage had been done at that point.</p><p></p><p>So invoking 4e as an exemplar as "players can play what they want" is really odd to me. The player base voted overwhelmingly with their wallets that 4e failed at doing exactly that. Mind you, I liked 4e, I loved the warlord class, and I adore what I know of 13th Age, so I'm kind of on your side here. But I'm well aware that I'm a minority opinion on this point. Players overall seem to think that 5e does a much better job of allowing you to play what you want than 4e did.</p><p></p><p>Thus -- attempting to loop back to our original prompt -- yes, 5e is special. It's the most user-friendly edition of D&D ever, and it's not coincidence that the huge renaissance happened under 5e.</p></blockquote><p></p>
[QUOTE="Nightfly, post: 8716438, member: 89601"] You should? Forsooth, good chap! Challenge away! :) I think you might be remembering 4e with rose-colored lenses. People freaked out when they learned that the fighter was a "defender" in 4e and that making a damage-based fighter was essentially impossible. And if you wanted to make a fighter with a bow? Well, all the archery stuff belongs to the ranger. If you didn't want to be a ranger... too bad, buddy. Archer warriors in 4e were [I]rangers[/I], and if you wanted to be a remotely effective character of that type, it was ranger or go home. I personally didn't mind that, because I wasn't married to the name "fighter" when I rolled up an archer martial. But boy, other people sure did. A lot of folks at Paizo made a lot of money just based on the anger that a lot of the fan base had about that kind of thing. Wizards attempted to fix it to some degree with Essentials, which (among other things) made the class roles a bit more flexible, but the damage had been done at that point. So invoking 4e as an exemplar as "players can play what they want" is really odd to me. The player base voted overwhelmingly with their wallets that 4e failed at doing exactly that. Mind you, I liked 4e, I loved the warlord class, and I adore what I know of 13th Age, so I'm kind of on your side here. But I'm well aware that I'm a minority opinion on this point. Players overall seem to think that 5e does a much better job of allowing you to play what you want than 4e did. Thus -- attempting to loop back to our original prompt -- yes, 5e is special. It's the most user-friendly edition of D&D ever, and it's not coincidence that the huge renaissance happened under 5e. [/QUOTE]
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