Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5E Special
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8716509" data-attributes="member: 6790260"><p>Again: these things are for when you <em>need to determine</em> what a skill DC <em>should be</em>, once you already know that this is something that is easy, ordinary, hard, etc. for a character of a given level. The following table, for example, was published in the Rules Compendium:</p><p></p><p></p><p></p><p>As you can see, these things have <em>fixed DCs</em>. They are NOT scaled to match the party. That's because automatically scaling DCs to match the party <em>is not what the rules do</em>. It's exactly the same as the <em>other</em> charts on page 42, such as the one about how much damage an improvised attack should do. The Page 42 DCs are for aiding improvisation, not for rigid lockstep level-scaling. A character does not automatically do more damage with attacks simply because they are higher level. Instead, once it's apparent that the player <em>wants</em> to make an improvised attack, then the chart will tell you what is an appropriate effect, given the effort put in and how replicable the attack is (e.g., if they're throwing over a burning brazier, meaning it can't be used again, it is reasonable that it should do more damage than something which can be used repeatedly, unless you as DM feel that that is not correct.)</p><p></p><p>All of these tables are purely to provide easier DMing, by making improvisation rigorous and well-balanced. They perform that function exceedingly well. They emphatically DO NOT tell the DM to make it so every single skill check the players make MUST have a DC scaled to the character's level.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8716509, member: 6790260"] Again: these things are for when you [I]need to determine[/I] what a skill DC [I]should be[/I], once you already know that this is something that is easy, ordinary, hard, etc. for a character of a given level. The following table, for example, was published in the Rules Compendium: As you can see, these things have [I]fixed DCs[/I]. They are NOT scaled to match the party. That's because automatically scaling DCs to match the party [I]is not what the rules do[/I]. It's exactly the same as the [I]other[/I] charts on page 42, such as the one about how much damage an improvised attack should do. The Page 42 DCs are for aiding improvisation, not for rigid lockstep level-scaling. A character does not automatically do more damage with attacks simply because they are higher level. Instead, once it's apparent that the player [I]wants[/I] to make an improvised attack, then the chart will tell you what is an appropriate effect, given the effort put in and how replicable the attack is (e.g., if they're throwing over a burning brazier, meaning it can't be used again, it is reasonable that it should do more damage than something which can be used repeatedly, unless you as DM feel that that is not correct.) All of these tables are purely to provide easier DMing, by making improvisation rigorous and well-balanced. They perform that function exceedingly well. They emphatically DO NOT tell the DM to make it so every single skill check the players make MUST have a DC scaled to the character's level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5E Special
Top