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<blockquote data-quote="Ruin Explorer" data-source="post: 8717129" data-attributes="member: 18"><p>Can I upvote this post more than hearteyes lol? I mean, this is spot-on.</p><p></p><p>And yeah that level 11 Reliable Talent is absolutely nuts. I've seen it in-game. Treating sub-10 rolls as 10 on things like Persuasion, Deception, Stealth or Acrobatics is absolutely amazing. Eloquence Bards get it at level 3 with Persuasion/Deception and it's a complete GAME-CHANGER on the social game, because most of your failures before were just unlucky rolls due to the high RNG of a d20.</p><p></p><p>And yeah we always see the dynamic you describe in 5E because anyone can "try" a skill (unlike a lot of RPGs), and there's often limited downside, so a bunch of numpties attempt a Religion check and very often one of them gets it when the actual Cleric, who didn't even dump INT, does not.</p><p></p><p>I think a lot of these out-of-combat issues could have been solved by:</p><p></p><p>A) Giving every Class some Expertise in skills, and a limited list to pick from.</p><p></p><p>B) Giving a lot more classes the equivalent of "Reliable Talent".</p><p></p><p>They could also have buffed Rogues up a bit to help them stay ahead.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8717129, member: 18"] Can I upvote this post more than hearteyes lol? I mean, this is spot-on. And yeah that level 11 Reliable Talent is absolutely nuts. I've seen it in-game. Treating sub-10 rolls as 10 on things like Persuasion, Deception, Stealth or Acrobatics is absolutely amazing. Eloquence Bards get it at level 3 with Persuasion/Deception and it's a complete GAME-CHANGER on the social game, because most of your failures before were just unlucky rolls due to the high RNG of a d20. And yeah we always see the dynamic you describe in 5E because anyone can "try" a skill (unlike a lot of RPGs), and there's often limited downside, so a bunch of numpties attempt a Religion check and very often one of them gets it when the actual Cleric, who didn't even dump INT, does not. I think a lot of these out-of-combat issues could have been solved by: A) Giving every Class some Expertise in skills, and a limited list to pick from. B) Giving a lot more classes the equivalent of "Reliable Talent". They could also have buffed Rogues up a bit to help them stay ahead. [/QUOTE]
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