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<blockquote data-quote="Minigiant" data-source="post: 8718033" data-attributes="member: 63508"><p>I've said the playtests had elements that the initial release lacked and rules supplements reintroduced.</p><p></p><p>For as specific example, the Aug 2013 playtest gave the Fighter Knight subclass the ability to roll superiority dice for Charisma checks and the Champion subclass Reliant Talent to standing guard. The PHB fighter subclasses lacked any direct social nor exploration subclass features. However XGTE and TCOE added subclassfeatures in other pillars.</p><p></p><p>If you look at the late playtest product, the playtest product looses closer to XGTE/TCOE product that PHB/DMG product. Therefore the claim that 5e's success is due to the heavy surveying of playtest in order to craft race and class materials only works if you base it on Post-XGTE/TCOE material. </p><p></p><p>The PHB/DMG doesn't look much like the playtest and for a long time looked nothing like it. The playtest barbarian didn't exhaust themselves. The playtest champion fighter wasn't a barebones combat only damage monster. Feats only became optional on the last 2 playtests. etc. etc.</p><p></p><p>The factors outside of game design have been severly downplayed on the success of 5e.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8718033, member: 63508"] I've said the playtests had elements that the initial release lacked and rules supplements reintroduced. For as specific example, the Aug 2013 playtest gave the Fighter Knight subclass the ability to roll superiority dice for Charisma checks and the Champion subclass Reliant Talent to standing guard. The PHB fighter subclasses lacked any direct social nor exploration subclass features. However XGTE and TCOE added subclassfeatures in other pillars. If you look at the late playtest product, the playtest product looses closer to XGTE/TCOE product that PHB/DMG product. Therefore the claim that 5e's success is due to the heavy surveying of playtest in order to craft race and class materials only works if you base it on Post-XGTE/TCOE material. The PHB/DMG doesn't look much like the playtest and for a long time looked nothing like it. The playtest barbarian didn't exhaust themselves. The playtest champion fighter wasn't a barebones combat only damage monster. Feats only became optional on the last 2 playtests. etc. etc. The factors outside of game design have been severly downplayed on the success of 5e. [/QUOTE]
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