Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5E Special
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMforPowergamers" data-source="post: 8718262" data-attributes="member: 67338"><p>yes that is the point (and why it is amazing) that is what the entire part of teh post was about</p><p></p><p>I had moved on from the rogue at this point to show what the levels of knowladge are in 5e</p><p></p><p>again move past the rogue (and see that what they have is the ability to limit the range of variable, that shows that range of variable is too high</p><p></p><p>the 11th level rogue is where it (almost always) works... but ANY OTHER use of the skill system breaks down...</p><p></p><p>4 PCs 1 has +11 the other 3 have +1-+3 the DC is 17 (no 11th level rogues here) yes the +11 hits the mark more often (needing a 6+) but if he rolls a 5 or less the other three can still roll with varying + to try... over time where the +11 will succssed more then any 1 of those other 3 you will find it way TOO probable for the others to one up that +11 because there is a 20pt random spread...</p><p></p><p>take that +11 down to a +7 (trained +4 and +3 stat is still good) and you have that DC of 17 being 50/50... and 3 other d20 rolls for someone to get lucky on a 14,15,or even 16+... </p><p></p><p>with out that rialable talent built in the variables are too high </p><p></p><p>everytime I bring up rolling people bring this up as some big gotcha... even in threads where I explain (as I have in this one) that I actually expanded that rule and roll LESS then the DMG suggest. </p><p>WE ARE NOT TALKING ABOUT NOT ROLLING... THE POINT IS WHEN YOU ROLL...</p><p></p><p>okay what do you use as your guidance on when the bard not trained in history, the wizard trained in history with a high int, and the rogue with the highest Int of the 3 but not trained in history should know? now ask 5 other DMs and see if you can of the 6 of you get half to agree... </p><p>this is SOOOO dumb. I get it you can make a ruling... but that is not anymore useful then 'well you can change it' or 'well you can sometimes just not roll' does not change the problem with the variable of the d20. </p><p></p><p>yes still useless in talking about a d20...</p><p></p><p></p><p>its like someone said "Man, if I walk to my grandmothers house it's too far and I am worn out, I wish she was close enough to walk to" and someone said "Hey you can drive a car there" and I answer "Yeah, I can drive I just wish we were close enough to walk" then the next person said "You know you can ride a bike and it will save your energy" and when I respond "yes, I know I can uber, I can drive, I can take a skate board, and I can drive a bike... I am talking about walking though, and none of those are walking..." </p><p></p><p>if we are talking about rolling and that rolling has odd consequences because it has such a 'luck' element in the d20 then changing it to talking about not rolling is not in anyway helpful to the discussion of rolling.</p><p></p><p></p><p></p><p>you start by seeming to not understand my point of the rogue ability that i call out as awesome, then when I show all of the ways it doesn't work as well without it you want to insert said ability that i was calling out how it made it work... then you just want to talk about how when the d20 doesn't work you think just 'not useing the d20' makes the d20 work...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8718262, member: 67338"] yes that is the point (and why it is amazing) that is what the entire part of teh post was about I had moved on from the rogue at this point to show what the levels of knowladge are in 5e again move past the rogue (and see that what they have is the ability to limit the range of variable, that shows that range of variable is too high the 11th level rogue is where it (almost always) works... but ANY OTHER use of the skill system breaks down... 4 PCs 1 has +11 the other 3 have +1-+3 the DC is 17 (no 11th level rogues here) yes the +11 hits the mark more often (needing a 6+) but if he rolls a 5 or less the other three can still roll with varying + to try... over time where the +11 will succssed more then any 1 of those other 3 you will find it way TOO probable for the others to one up that +11 because there is a 20pt random spread... take that +11 down to a +7 (trained +4 and +3 stat is still good) and you have that DC of 17 being 50/50... and 3 other d20 rolls for someone to get lucky on a 14,15,or even 16+... with out that rialable talent built in the variables are too high everytime I bring up rolling people bring this up as some big gotcha... even in threads where I explain (as I have in this one) that I actually expanded that rule and roll LESS then the DMG suggest. WE ARE NOT TALKING ABOUT NOT ROLLING... THE POINT IS WHEN YOU ROLL... okay what do you use as your guidance on when the bard not trained in history, the wizard trained in history with a high int, and the rogue with the highest Int of the 3 but not trained in history should know? now ask 5 other DMs and see if you can of the 6 of you get half to agree... this is SOOOO dumb. I get it you can make a ruling... but that is not anymore useful then 'well you can change it' or 'well you can sometimes just not roll' does not change the problem with the variable of the d20. yes still useless in talking about a d20... its like someone said "Man, if I walk to my grandmothers house it's too far and I am worn out, I wish she was close enough to walk to" and someone said "Hey you can drive a car there" and I answer "Yeah, I can drive I just wish we were close enough to walk" then the next person said "You know you can ride a bike and it will save your energy" and when I respond "yes, I know I can uber, I can drive, I can take a skate board, and I can drive a bike... I am talking about walking though, and none of those are walking..." if we are talking about rolling and that rolling has odd consequences because it has such a 'luck' element in the d20 then changing it to talking about not rolling is not in anyway helpful to the discussion of rolling. you start by seeming to not understand my point of the rogue ability that i call out as awesome, then when I show all of the ways it doesn't work as well without it you want to insert said ability that i was calling out how it made it work... then you just want to talk about how when the d20 doesn't work you think just 'not useing the d20' makes the d20 work... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5E Special
Top