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<blockquote data-quote="Ogre Mage" data-source="post: 8719711" data-attributes="member: 3404"><p>5E certainly benefited from a confluence of fortunate circumstances. The success of <em>Harry Potter</em>, <em>Lord of the Rings</em> and <em>Game of Thrones </em>popularized fantasy for the masses. The rise of livestream D&D acted as a gateway for many people. And one of these, <em>Critical Role</em>, became such as massive hit it turned the cast into the sort of stars that Margaret Weis, Tracy Hickman and R.A. Salvatore were back in the day. The rise of social media in general was a boon with D&D influencers providing the game with free advertising. Online applications allowed D&D to be played virtually in ways that were previously not possible. This would have boosted any edition.</p><p></p><p>But I don't think that explains why 5E has been able to keep selling well over such a long period of time. Some magic has allowed the 5e ecosystem to prosper into its old age. Other editions enjoyed boom times too but none were able to sustain it. So yes, something special IS going on with 5E. The system has found a Goldilocks balance between accessibility and complexity.</p></blockquote><p></p>
[QUOTE="Ogre Mage, post: 8719711, member: 3404"] 5E certainly benefited from a confluence of fortunate circumstances. The success of [I]Harry Potter[/I], [I]Lord of the Rings[/I] and [I]Game of Thrones [/I]popularized fantasy for the masses. The rise of livestream D&D acted as a gateway for many people. And one of these, [I]Critical Role[/I], became such as massive hit it turned the cast into the sort of stars that Margaret Weis, Tracy Hickman and R.A. Salvatore were back in the day. The rise of social media in general was a boon with D&D influencers providing the game with free advertising. Online applications allowed D&D to be played virtually in ways that were previously not possible. This would have boosted any edition. But I don't think that explains why 5E has been able to keep selling well over such a long period of time. Some magic has allowed the 5e ecosystem to prosper into its old age. Other editions enjoyed boom times too but none were able to sustain it. So yes, something special IS going on with 5E. The system has found a Goldilocks balance between accessibility and complexity. [/QUOTE]
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