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<blockquote data-quote="The-Magic-Sword" data-source="post: 8720123" data-attributes="member: 6801252"><p>I think the issue is, <em>nothing </em>is universal, there are people who swear by every edition of DND-- so the presence of people who either don't have, don't notice, or don't mind the problems is neither here nor there if you do have issues with it, and their issues with it are neither here nor there for the people that do enjoy it unless they come up later for those people. The push and pull becomes about whether the problem can be fixed via a change of frame or whether the people who enjoy it now would enjoy it even more changed, or if they'd enjoy it this amount regardless because the issues are just orthogonal to where they get their fun from so itd be better to fix it for the people who need it fixed.</p><p></p><p>I'm sort of the opinion that a lot of 5e's success is momentum and back loading of its pain points, people are heavily invested in the system by the time they would start having issues, and new players especially might not take the idea of other options seriously and assume they already have the best option because it's the most popular. So I see a route where the game has issues for a significant portion of participants, but they're too invested to leave, so they develop a massive culture of homebrew and advice to paper over the many flaws they've variously found and an entire sub-industry of homebrewers and youtube content creators takes shape.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8720123, member: 6801252"] I think the issue is, [I]nothing [/I]is universal, there are people who swear by every edition of DND-- so the presence of people who either don't have, don't notice, or don't mind the problems is neither here nor there if you do have issues with it, and their issues with it are neither here nor there for the people that do enjoy it unless they come up later for those people. The push and pull becomes about whether the problem can be fixed via a change of frame or whether the people who enjoy it now would enjoy it even more changed, or if they'd enjoy it this amount regardless because the issues are just orthogonal to where they get their fun from so itd be better to fix it for the people who need it fixed. I'm sort of the opinion that a lot of 5e's success is momentum and back loading of its pain points, people are heavily invested in the system by the time they would start having issues, and new players especially might not take the idea of other options seriously and assume they already have the best option because it's the most popular. So I see a route where the game has issues for a significant portion of participants, but they're too invested to leave, so they develop a massive culture of homebrew and advice to paper over the many flaws they've variously found and an entire sub-industry of homebrewers and youtube content creators takes shape. [/QUOTE]
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