Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5E Special
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Warpiglet-7" data-source="post: 8720174" data-attributes="member: 7025282"><p>Not going to disagree with sunk costs and brand loyalty. Those things can happen for any edition and do not mean 5e is ‘special’ alone.</p><p></p><p>What I am almost sure we will find is that there will be folks fixing most editions including 6e or 5.5 or whatever. But at first all the shiny is pretty intoxicating.</p><p></p><p>All of that said, the question is really one of preferences and how many people end up preferring something.</p><p></p><p>I don’t think it’s 5e per se that is so special but rather some of its features. Some of these are probably going to be around for a bit. </p><p></p><p>That 5e hit well for so many suggests it has some elements that resonate and that there are enough of them to get a wide audience. </p><p></p><p>What would prove that? I am not sure. If they drop the new game with similar elements and it does not have huge drop off it would be somewhat convincing with me.</p><p></p><p>The only real way to know would be to create another condition. If the game got really different and stayed popular we would suspect brand loyalty. If it does not change much and loses favor we would think “regression to the mean” after the blitzkrieg of special conditions—-critical role, the play test pandemic, a cohort effect all in combination?</p><p></p><p>Brand loyalty did not save 4e. So I don’t think it made 5e. It was a precondition but was not sufficient.</p><p></p><p>My assertion (just opinion after all) is that it was the right game at the right time. All the warts were not just “overlooked” but rather were not that “warty” to all but a subset who use the game differently. </p><p></p><p>I think if 5e was just obscuring so many problems that there are enough discerning players that would have moved on. They did from 4e, from some D&D competitors too. </p><p></p><p>I think 5e had a lot of the right stuff such that for most folks the good far outweighs the bad and that it’s enduring appeal to a big cross section of players is a testament to its formula. For sure hat reason I will say it is special.</p><p></p><p>The only real way to know is to make New Coke and see if people clamor for Coca Cola.</p><p></p><p>But this does not mean it’s a perfect game. If they reduced spell slots or added some maneuvers for fighters, I don’t think there will be a mass exodus.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8720174, member: 7025282"] Not going to disagree with sunk costs and brand loyalty. Those things can happen for any edition and do not mean 5e is ‘special’ alone. What I am almost sure we will find is that there will be folks fixing most editions including 6e or 5.5 or whatever. But at first all the shiny is pretty intoxicating. All of that said, the question is really one of preferences and how many people end up preferring something. I don’t think it’s 5e per se that is so special but rather some of its features. Some of these are probably going to be around for a bit. That 5e hit well for so many suggests it has some elements that resonate and that there are enough of them to get a wide audience. What would prove that? I am not sure. If they drop the new game with similar elements and it does not have huge drop off it would be somewhat convincing with me. The only real way to know would be to create another condition. If the game got really different and stayed popular we would suspect brand loyalty. If it does not change much and loses favor we would think “regression to the mean” after the blitzkrieg of special conditions—-critical role, the play test pandemic, a cohort effect all in combination? Brand loyalty did not save 4e. So I don’t think it made 5e. It was a precondition but was not sufficient. My assertion (just opinion after all) is that it was the right game at the right time. All the warts were not just “overlooked” but rather were not that “warty” to all but a subset who use the game differently. I think if 5e was just obscuring so many problems that there are enough discerning players that would have moved on. They did from 4e, from some D&D competitors too. I think 5e had a lot of the right stuff such that for most folks the good far outweighs the bad and that it’s enduring appeal to a big cross section of players is a testament to its formula. For sure hat reason I will say it is special. The only real way to know is to make New Coke and see if people clamor for Coca Cola. But this does not mean it’s a perfect game. If they reduced spell slots or added some maneuvers for fighters, I don’t think there will be a mass exodus. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 5E Special
Top