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<blockquote data-quote="The-Magic-Sword" data-source="post: 8720181" data-attributes="member: 6801252"><p>The whole thing is exacerbated by the fact that 5e is the 'blue ocean' game, which means that it's creating new TTRPGs players, which further complicates things because most of the people playing it didn't have a point of comparison until they try something else. But that naturally means that 5e is going to have a majority of players, without it necessarily being the right game for the preferences of all those players as they discover what they like about TTRPGs. </p><p></p><p>Hence, r/Pathfinder2e running polls and finding out its own community is over 60% former 5e players and growing, and Level Up chugging along with its (growing? I don't keep up with it) playerbase. I think indie games are experiencing a similar surge as some 5e players look for games that are less combat and char op oriented in terms of fundamental mechanics. Its not the majority of the fanbase, but at the same time, that's largely not how fanbases work, people have brand investment, and because it was the introduction, people are likely more willing to compromise on it even if half of them would prefer a more tactical game, and others would prefer a more story-centric experience. Some people aren't invested enough to look for competing products, they'll just treat the foibles of DND as the foibles of TTRPG as a whole, and some will likely put the game down well before they run into pain points. Plenty more will try and make it work for them to varying degrees of success.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8720181, member: 6801252"] The whole thing is exacerbated by the fact that 5e is the 'blue ocean' game, which means that it's creating new TTRPGs players, which further complicates things because most of the people playing it didn't have a point of comparison until they try something else. But that naturally means that 5e is going to have a majority of players, without it necessarily being the right game for the preferences of all those players as they discover what they like about TTRPGs. Hence, r/Pathfinder2e running polls and finding out its own community is over 60% former 5e players and growing, and Level Up chugging along with its (growing? I don't keep up with it) playerbase. I think indie games are experiencing a similar surge as some 5e players look for games that are less combat and char op oriented in terms of fundamental mechanics. Its not the majority of the fanbase, but at the same time, that's largely not how fanbases work, people have brand investment, and because it was the introduction, people are likely more willing to compromise on it even if half of them would prefer a more tactical game, and others would prefer a more story-centric experience. Some people aren't invested enough to look for competing products, they'll just treat the foibles of DND as the foibles of TTRPG as a whole, and some will likely put the game down well before they run into pain points. Plenty more will try and make it work for them to varying degrees of success. [/QUOTE]
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